Added packet type to start a "Hand". Added generic gui for the server.
This commit is contained in:
+35
-35
@@ -1,40 +1,40 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
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||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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||||
* GNU General Public License for more details. *
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||||
* *
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||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GAME_DEFS_H
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#define GAME_DEFS_H
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#define MAX_NUMBER_OF_PLAYERS 7
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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* *
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||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
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||||
* *
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||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GAME_DEFS_H
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#define GAME_DEFS_H
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#define MAX_NUMBER_OF_PLAYERS 7
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enum GameState {
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GAME_STATE_PREFLOP = 0,
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GAME_STATE_FLOP,
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GAME_STATE_TURN,
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GAME_STATE_RIVER };
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enum PlayerAction {
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PLAYER_ACTION_NONE = 0,
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PLAYER_ACTION_FOLD,
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PLAYER_ACTION_CHECK,
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PLAYER_ACTION_CALL,
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PLAYER_ACTION_BET,
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PLAYER_ACTION_RAISE,
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PLAYER_ACTION_ALLIN };
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#endif
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enum PlayerAction {
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PLAYER_ACTION_NONE = 0,
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PLAYER_ACTION_FOLD,
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PLAYER_ACTION_CHECK,
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PLAYER_ACTION_CALL,
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PLAYER_ACTION_BET,
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PLAYER_ACTION_RAISE,
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PLAYER_ACTION_ALLIN };
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#endif
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@@ -0,0 +1,53 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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||||
* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "genericservergui.h"
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using namespace std;
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GenericServerGui::GenericServerGui(ConfigFile *config)
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: myConfig(config)
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{
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}
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GenericServerGui::~GenericServerGui()
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{
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}
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void GenericServerGui::initGui(int speed)
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{
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}
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Session &GenericServerGui::getSession()
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{
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return *mySession;
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}
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void GenericServerGui::setSession(boost::shared_ptr<Session> session)
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{
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mySession = session;
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}
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void GenericServerGui::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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{
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}
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@@ -0,0 +1,48 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
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* GNU General Public License for more details. *
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||||
* *
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* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GENERICSERVERGUI_H
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#define GENERICSERVERGUI_H
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#include <game_defs.h>
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#include <boost/shared_ptr.hpp>
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class Session;
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class ConfigFile;
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class GenericServerGui
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{
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public:
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GenericServerGui(ConfigFile *config);
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~GenericServerGui();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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private:
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boost::shared_ptr<Session> mySession;
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ConfigFile *myConfig;
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};
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#endif
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@@ -0,0 +1,122 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
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||||
* *
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||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "serverguiwrapper.h"
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#include "genericservergui.h"
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using namespace std;
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ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
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: myClientcb(clientcb), myServercb(servercb)
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{
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myGui.reset(new GenericServerGui(config));
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}
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ServerGuiWrapper::~ServerGuiWrapper()
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{
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}
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void ServerGuiWrapper::initGui(int speed) {}
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Session &ServerGuiWrapper::getSession()
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{
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return myGui->getSession();
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}
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void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
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{
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myGui->setSession(session);
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}
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bool
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ServerGuiWrapper::isNetworkServer() const
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{
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/* TODO hack */
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return true;
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}
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void
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ServerGuiWrapper::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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{
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/* TODO hack */
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}
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void ServerGuiWrapper::refreshSet() const {}
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void ServerGuiWrapper::refreshCash() const {}
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void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
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void ServerGuiWrapper::refreshChangePlayer() const {}
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void ServerGuiWrapper::refreshAll() const {}
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void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::dealHoleCards() const {}
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void ServerGuiWrapper::dealFlopCards() const {}
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void ServerGuiWrapper::dealTurnCard() const {}
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void ServerGuiWrapper::dealRiverCard() const {}
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void ServerGuiWrapper::highlightRoundLabel(string round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() const {}
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void ServerGuiWrapper::preflopAnimation1() const {}
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void ServerGuiWrapper::preflopAnimation2() const {}
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void ServerGuiWrapper::flopAnimation1() const {}
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void ServerGuiWrapper::flopAnimation2() const {}
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void ServerGuiWrapper::turnAnimation1() const {}
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void ServerGuiWrapper::turnAnimation2() const {}
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void ServerGuiWrapper::riverAnimation1() const {}
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void ServerGuiWrapper::riverAnimation2() const {}
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void ServerGuiWrapper::postRiverAnimation1() const {}
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void ServerGuiWrapper::postRiverRunAnimation1() const {}
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void ServerGuiWrapper::flipHolecardsAllIn() const {}
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void ServerGuiWrapper::nextRoundCleanGui() const {}
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void ServerGuiWrapper::meInAction() const {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetClientGameStart(const GameData &gameData) { if (myClientcb) myClientcb->SignalNetClientGameStart(gameData); }
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void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
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@@ -0,0 +1,103 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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||||
* *
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||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
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***************************************************************************/
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#ifndef SERVERGUIWRAPPER_H
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#define SERVERGUIWRAPPER_H
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#include <guiinterface.h>
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class ConfigFile;
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class GenericServerGui;
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class ServerGuiWrapper : public GuiInterface
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{
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public:
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ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb);
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~ServerGuiWrapper();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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bool isNetworkServer() const;
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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void dealHoleCards() const;
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void dealFlopCards() const;
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void dealTurnCard() const;
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void dealRiverCard() const;
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void highlightRoundLabel(std::string round) const;
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void nextPlayerAnimation() const;
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void preflopAnimation1() const;
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void preflopAnimation2() const;
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void flopAnimation1() const;
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void flopAnimation2() const;
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void turnAnimation1() const;
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void turnAnimation2() const;
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void riverAnimation1() const;
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void riverAnimation2() const;
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void postRiverAnimation1() const;
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void postRiverRunAnimation1() const;
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void flipHolecardsAllIn() const;
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|
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void nextRoundCleanGui() const;
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void meInAction() const;
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|
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(const std::string &playerName);
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void SignalNetClientPlayerLeft(const std::string &playerName);
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void SignalNetClientGameStart(const GameData &gameData);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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void SignalNetServerPlayerLeft(const std::string &playerName);
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private:
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boost::shared_ptr<GenericServerGui> myGui;
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ClientCallback *myClientcb;
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ServerCallback *myServercb;
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};
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#endif
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@@ -20,7 +20,9 @@
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#include "guiwrapper.h"
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#include "session.h"
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#include "log.h"
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#include "mainwindowimpl.h"
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#include "configfile.h"
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using namespace std;
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@@ -22,15 +22,13 @@
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#include <guiinterface.h>
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#include "log.h"
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#include "mainwindowimpl.h"
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#include "connecttoserverdialogimpl.h"
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#include "configfile.h"
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#include <string>
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#include <iostream>
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|
||||
class Session;
|
||||
class mainWindowImpl;
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class Log;
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||||
class ConfigFile;
|
||||
|
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class GuiWrapper : public GuiInterface
|
||||
{
|
||||
@@ -102,8 +100,8 @@ public:
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void SignalNetServerPlayerJoined(const std::string &playerName);
|
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void SignalNetServerPlayerLeft(const std::string &playerName);
|
||||
|
||||
private:
|
||||
|
||||
private:
|
||||
|
||||
Log *myLog;
|
||||
mainWindowImpl *myW;
|
||||
ConfigFile *myConfig;
|
||||
|
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@@ -32,9 +32,10 @@ using namespace std;
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#define NET_TYPE_PLAYER_JOINED 0x0003
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#define NET_TYPE_PLAYER_LEFT 0x0004
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#define NET_TYPE_GAME_START 0x0005
|
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#define NET_TYPE_PLAYERS_TURN 0x0006
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#define NET_TYPE_PLAYERS_ACTION 0x0007
|
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#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0008
|
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#define NET_TYPE_HAND_START 0x0006
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#define NET_TYPE_PLAYERS_TURN 0x0007
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#define NET_TYPE_PLAYERS_ACTION 0x0008
|
||||
#define NET_TYPE_PLAYERS_ACTION_REJECTED 0x0009
|
||||
|
||||
#define NET_TYPE_ERROR 0x0400
|
||||
|
||||
@@ -112,6 +113,12 @@ struct NetPacketPlayerLeftData
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};
|
||||
|
||||
struct NetPacketGameStartData
|
||||
{
|
||||
NetPacketHeader head;
|
||||
u_int32_t reserved;
|
||||
};
|
||||
|
||||
struct NetPacketHandStartData
|
||||
{
|
||||
NetPacketHeader head;
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u_int16_t yourCards[2];
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||||
@@ -192,6 +199,9 @@ NetPacket::Create(char *data, unsigned &dataSize)
|
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case NET_TYPE_GAME_START:
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tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketGameStart);
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||||
break;
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case NET_TYPE_HAND_START:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketHandStart);
|
||||
break;
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||||
case NET_TYPE_PLAYERS_TURN:
|
||||
tmpPacket = boost::shared_ptr<NetPacket>(new NetPacketPlayersTurn);
|
||||
break;
|
||||
@@ -315,6 +325,12 @@ NetPacket::ToNetPacketGameStart() const
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketHandStart *
|
||||
NetPacket::ToNetPacketHandStart() const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const NetPacketPlayersTurn *
|
||||
NetPacket::ToNetPacketPlayersTurn() const
|
||||
{
|
||||
@@ -744,8 +760,7 @@ NetPacketGameStart::SetData(const NetPacketGameStart::Data &inData)
|
||||
NetPacketGameStartData *tmpData = (NetPacketGameStartData *)GetRawData();
|
||||
assert(tmpData);
|
||||
|
||||
tmpData->yourCards[0] = htons(inData.yourCards[0]);
|
||||
tmpData->yourCards[1] = htons(inData.yourCards[1]);
|
||||
tmpData->reserved = htonl(inData.reserved);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -754,8 +769,7 @@ NetPacketGameStart::GetData(NetPacketGameStart::Data &outData) const
|
||||
NetPacketGameStartData *tmpData = (NetPacketGameStartData *)GetRawData();
|
||||
assert(tmpData);
|
||||
|
||||
outData.yourCards[0] = ntohs(tmpData->yourCards[0]);
|
||||
outData.yourCards[1] = ntohs(tmpData->yourCards[1]);
|
||||
outData.reserved = ntohl(tmpData->reserved);
|
||||
}
|
||||
|
||||
const NetPacketGameStart *
|
||||
@@ -774,8 +788,71 @@ NetPacketGameStart::Check(const NetPacketHeader* data) const
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
}
|
||||
|
||||
NetPacketGameStartData *tmpData = (NetPacketGameStartData *)GetRawData();
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
NetPacketHandStart::NetPacketHandStart()
|
||||
: NetPacket(NET_TYPE_GAME_START, sizeof(NetPacketGameStartData))
|
||||
{
|
||||
}
|
||||
|
||||
NetPacketHandStart::~NetPacketHandStart()
|
||||
{
|
||||
}
|
||||
|
||||
boost::shared_ptr<NetPacket>
|
||||
NetPacketHandStart::Clone() const
|
||||
{
|
||||
boost::shared_ptr<NetPacket> newPacket(new NetPacketHandStart);
|
||||
try
|
||||
{
|
||||
newPacket->SetRawData(GetRawData());
|
||||
} catch (const NetException &)
|
||||
{
|
||||
// Need to return the new packet anyway.
|
||||
}
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketHandStart::SetData(const NetPacketHandStart::Data &inData)
|
||||
{
|
||||
NetPacketHandStartData *tmpData = (NetPacketHandStartData *)GetRawData();
|
||||
assert(tmpData);
|
||||
|
||||
tmpData->yourCards[0] = htons(inData.yourCards[0]);
|
||||
tmpData->yourCards[1] = htons(inData.yourCards[1]);
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketHandStart::GetData(NetPacketHandStart::Data &outData) const
|
||||
{
|
||||
NetPacketHandStartData *tmpData = (NetPacketHandStartData *)GetRawData();
|
||||
assert(tmpData);
|
||||
|
||||
outData.yourCards[0] = ntohs(tmpData->yourCards[0]);
|
||||
outData.yourCards[1] = ntohs(tmpData->yourCards[1]);
|
||||
}
|
||||
|
||||
const NetPacketHandStart *
|
||||
NetPacketHandStart::ToNetPacketHandStart() const
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
void
|
||||
NetPacketHandStart::Check(const NetPacketHeader* data) const
|
||||
{
|
||||
assert(data);
|
||||
|
||||
u_int16_t dataLen = ntohs(data->length);
|
||||
if (dataLen < sizeof(NetPacketHandStartData))
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
|
||||
NetPacketHandStartData *tmpData = (NetPacketHandStartData *)GetRawData();
|
||||
if (ntohs(tmpData->yourCards[0]) > 51 || ntohs(tmpData->yourCards[1]) > 51)
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
|
||||
+26
-1
@@ -42,6 +42,7 @@ class NetPacketJoinGameAck;
|
||||
class NetPacketPlayerJoined;
|
||||
class NetPacketPlayerLeft;
|
||||
class NetPacketGameStart;
|
||||
class NetPacketHandStart;
|
||||
class NetPacketPlayersTurn;
|
||||
class NetPacketPlayersAction;
|
||||
class NetPacketPlayersActionRejected;
|
||||
@@ -69,6 +70,7 @@ public:
|
||||
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
|
||||
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
|
||||
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
|
||||
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
|
||||
virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
|
||||
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
|
||||
virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
|
||||
@@ -192,7 +194,7 @@ class NetPacketGameStart : public NetPacket
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t yourCards[2];
|
||||
u_int32_t reserved;
|
||||
};
|
||||
|
||||
NetPacketGameStart();
|
||||
@@ -210,6 +212,29 @@ protected:
|
||||
virtual void Check(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketHandStart : public NetPacket
|
||||
{
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t yourCards[2];
|
||||
};
|
||||
|
||||
NetPacketHandStart();
|
||||
virtual ~NetPacketHandStart();
|
||||
|
||||
virtual boost::shared_ptr<NetPacket> Clone() const;
|
||||
|
||||
void SetData(const Data &inData);
|
||||
void GetData(Data &outData) const;
|
||||
|
||||
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void Check(const NetPacketHeader* data) const;
|
||||
};
|
||||
|
||||
class NetPacketPlayersTurn : public NetPacket
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
#include "configfile.h"
|
||||
#include <net/socket_startup.h>
|
||||
|
||||
#include <QtGui>
|
||||
#include <QtCore>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user