Added packet type to start a "Hand". Added generic gui for the server.
This commit is contained in:
@@ -0,0 +1,53 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "genericservergui.h"
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using namespace std;
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GenericServerGui::GenericServerGui(ConfigFile *config)
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: myConfig(config)
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{
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}
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GenericServerGui::~GenericServerGui()
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{
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}
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void GenericServerGui::initGui(int speed)
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{
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}
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Session &GenericServerGui::getSession()
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{
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return *mySession;
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}
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void GenericServerGui::setSession(boost::shared_ptr<Session> session)
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{
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mySession = session;
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}
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void GenericServerGui::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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{
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}
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@@ -0,0 +1,48 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GENERICSERVERGUI_H
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#define GENERICSERVERGUI_H
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#include <game_defs.h>
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#include <boost/shared_ptr.hpp>
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class Session;
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class ConfigFile;
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class GenericServerGui
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{
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public:
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GenericServerGui(ConfigFile *config);
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~GenericServerGui();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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private:
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boost::shared_ptr<Session> mySession;
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ConfigFile *myConfig;
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};
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#endif
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@@ -0,0 +1,122 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "serverguiwrapper.h"
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#include "genericservergui.h"
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using namespace std;
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ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
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: myClientcb(clientcb), myServercb(servercb)
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{
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myGui.reset(new GenericServerGui(config));
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}
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ServerGuiWrapper::~ServerGuiWrapper()
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{
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}
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void ServerGuiWrapper::initGui(int speed) {}
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Session &ServerGuiWrapper::getSession()
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{
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return myGui->getSession();
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}
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void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
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{
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myGui->setSession(session);
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}
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bool
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ServerGuiWrapper::isNetworkServer() const
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{
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/* TODO hack */
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return true;
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}
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void
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ServerGuiWrapper::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
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{
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/* TODO hack */
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}
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void ServerGuiWrapper::refreshSet() const {}
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void ServerGuiWrapper::refreshCash() const {}
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void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
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void ServerGuiWrapper::refreshChangePlayer() const {}
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void ServerGuiWrapper::refreshAll() const {}
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void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::dealHoleCards() const {}
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void ServerGuiWrapper::dealFlopCards() const {}
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void ServerGuiWrapper::dealTurnCard() const {}
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void ServerGuiWrapper::dealRiverCard() const {}
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void ServerGuiWrapper::highlightRoundLabel(string round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() const {}
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void ServerGuiWrapper::preflopAnimation1() const {}
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void ServerGuiWrapper::preflopAnimation2() const {}
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void ServerGuiWrapper::flopAnimation1() const {}
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void ServerGuiWrapper::flopAnimation2() const {}
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void ServerGuiWrapper::turnAnimation1() const {}
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void ServerGuiWrapper::turnAnimation2() const {}
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void ServerGuiWrapper::riverAnimation1() const {}
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void ServerGuiWrapper::riverAnimation2() const {}
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void ServerGuiWrapper::postRiverAnimation1() const {}
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void ServerGuiWrapper::postRiverRunAnimation1() const {}
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void ServerGuiWrapper::flipHolecardsAllIn() const {}
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void ServerGuiWrapper::nextRoundCleanGui() const {}
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void ServerGuiWrapper::meInAction() const {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetClientGameStart(const GameData &gameData) { if (myClientcb) myClientcb->SignalNetClientGameStart(gameData); }
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void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
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@@ -0,0 +1,103 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVERGUIWRAPPER_H
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#define SERVERGUIWRAPPER_H
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#include <guiinterface.h>
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class ConfigFile;
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class GenericServerGui;
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class ServerGuiWrapper : public GuiInterface
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{
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public:
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ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb);
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~ServerGuiWrapper();
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void initGui(int speed);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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bool isNetworkServer() const;
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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void refreshChangePlayer() const;
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void refreshPot() const;
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void refreshGroupbox(int =-1, int =-1) const;
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void refreshAll() const;
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void refreshPlayerName() const;
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void dealHoleCards() const;
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void dealFlopCards() const;
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void dealTurnCard() const;
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void dealRiverCard() const;
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void highlightRoundLabel(std::string round) const;
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void nextPlayerAnimation() const;
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void preflopAnimation1() const;
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void preflopAnimation2() const;
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void flopAnimation1() const;
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void flopAnimation2() const;
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void turnAnimation1() const;
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void turnAnimation2() const;
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void riverAnimation1() const;
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void riverAnimation2() const;
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void postRiverAnimation1() const;
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void postRiverRunAnimation1() const;
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void flipHolecardsAllIn() const;
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void nextRoundCleanGui() const;
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void meInAction() const;
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(const std::string &playerName);
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void SignalNetClientPlayerLeft(const std::string &playerName);
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void SignalNetClientGameStart(const GameData &gameData);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(const std::string &playerName);
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void SignalNetServerPlayerLeft(const std::string &playerName);
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private:
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boost::shared_ptr<GenericServerGui> myGui;
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ClientCallback *myClientcb;
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ServerCallback *myServercb;
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};
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#endif
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@@ -20,7 +20,9 @@
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#include "guiwrapper.h"
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#include "session.h"
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#include "log.h"
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#include "mainwindowimpl.h"
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#include "configfile.h"
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using namespace std;
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@@ -22,15 +22,13 @@
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#include <guiinterface.h>
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#include "log.h"
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#include "mainwindowimpl.h"
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#include "connecttoserverdialogimpl.h"
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#include "configfile.h"
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#include <string>
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#include <iostream>
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class Session;
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class mainWindowImpl;
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class Log;
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class ConfigFile;
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class GuiWrapper : public GuiInterface
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{
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@@ -102,8 +100,8 @@ public:
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void SignalNetServerPlayerJoined(const std::string &playerName);
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void SignalNetServerPlayerLeft(const std::string &playerName);
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private:
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private:
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Log *myLog;
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mainWindowImpl *myW;
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ConfigFile *myConfig;
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