diff --git a/src/gui/qt/gametable.ui b/src/gui/qt/gametable.ui
index f76fcf38..868393a8 100644
--- a/src/gui/qt/gametable.ui
+++ b/src/gui/qt/gametable.ui
@@ -2222,13 +2222,13 @@ p, li { white-space: pre-wrap; }
600
- 94
+ 114
600
- 94
+ 114
@@ -2631,6 +2631,13 @@ p, li { white-space: pre-wrap; }
+ -
+
+
+ Qt::AlignCenter
+
+
+
diff --git a/src/gui/qt/gametable/gametableimpl.cpp b/src/gui/qt/gametable/gametableimpl.cpp
index e0743b8b..f5409cdf 100755
--- a/src/gui/qt/gametable/gametableimpl.cpp
+++ b/src/gui/qt/gametable/gametableimpl.cpp
@@ -2530,6 +2530,7 @@ void gameTableImpl::postRiverRunAnimation2()
if(nonfoldPlayersCounter!=1) {
+ label_WinningCombination->setText(CardsValue::determineHandName(currentGame->getCurrentHand()->getCurrentBeRo()->getHighestCardsValue(), activePlayerList).c_str());
if(!flipHolecardsAllInAlreadyDone) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
@@ -3017,6 +3018,8 @@ void gameTableImpl::nextRoundCleanGui()
resetMyButtonsCheckStateMemory();
clearMyButtons();
pushButton_showMyCards->hide();
+ label_WinningCombination->clear();
+ update();
}
void gameTableImpl::stopTimer()
@@ -4117,6 +4120,7 @@ void gameTableImpl::refreshGameTableStyle()
myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
myGameTableStyle->setBigFontBoardStyle(label_Pot);
#endif
+ myGameTableStyle->setBigFontBoardStyle(label_WinningCombination);
myGameTableStyle->setCardHolderStyle(label_CardHolder0,0);
myGameTableStyle->setCardHolderStyle(label_CardHolder1,0);
myGameTableStyle->setCardHolderStyle(label_CardHolder2,0);
diff --git a/src/gui/qt/gui_800x480/gametable_800x480.ui b/src/gui/qt/gui_800x480/gametable_800x480.ui
index ba2eb0e9..4410aa37 100644
--- a/src/gui/qt/gui_800x480/gametable_800x480.ui
+++ b/src/gui/qt/gui_800x480/gametable_800x480.ui
@@ -2745,13 +2745,13 @@ p, li { white-space: pre-wrap; }
390
- 82
+ 102
390
- 82
+ 102
@@ -3039,6 +3039,13 @@ p, li { white-space: pre-wrap; }
+ -
+
+
+ Qt::AlignCenter
+
+
+