diff --git a/src/gui/qt/gametable.ui b/src/gui/qt/gametable.ui index f76fcf38..868393a8 100644 --- a/src/gui/qt/gametable.ui +++ b/src/gui/qt/gametable.ui @@ -2222,13 +2222,13 @@ p, li { white-space: pre-wrap; } 600 - 94 + 114 600 - 94 + 114 @@ -2631,6 +2631,13 @@ p, li { white-space: pre-wrap; } + + + + Qt::AlignCenter + + + diff --git a/src/gui/qt/gametable/gametableimpl.cpp b/src/gui/qt/gametable/gametableimpl.cpp index e0743b8b..f5409cdf 100755 --- a/src/gui/qt/gametable/gametableimpl.cpp +++ b/src/gui/qt/gametable/gametableimpl.cpp @@ -2530,6 +2530,7 @@ void gameTableImpl::postRiverRunAnimation2() if(nonfoldPlayersCounter!=1) { + label_WinningCombination->setText(CardsValue::determineHandName(currentGame->getCurrentHand()->getCurrentBeRo()->getHighestCardsValue(), activePlayerList).c_str()); if(!flipHolecardsAllInAlreadyDone) { for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) { @@ -3017,6 +3018,8 @@ void gameTableImpl::nextRoundCleanGui() resetMyButtonsCheckStateMemory(); clearMyButtons(); pushButton_showMyCards->hide(); + label_WinningCombination->clear(); + update(); } void gameTableImpl::stopTimer() @@ -4117,6 +4120,7 @@ void gameTableImpl::refreshGameTableStyle() myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel); myGameTableStyle->setBigFontBoardStyle(label_Pot); #endif + myGameTableStyle->setBigFontBoardStyle(label_WinningCombination); myGameTableStyle->setCardHolderStyle(label_CardHolder0,0); myGameTableStyle->setCardHolderStyle(label_CardHolder1,0); myGameTableStyle->setCardHolderStyle(label_CardHolder2,0); diff --git a/src/gui/qt/gui_800x480/gametable_800x480.ui b/src/gui/qt/gui_800x480/gametable_800x480.ui index ba2eb0e9..4410aa37 100644 --- a/src/gui/qt/gui_800x480/gametable_800x480.ui +++ b/src/gui/qt/gui_800x480/gametable_800x480.ui @@ -2745,13 +2745,13 @@ p, li { white-space: pre-wrap; } 390 - 82 + 102 390 - 82 + 102 @@ -3039,6 +3039,13 @@ p, li { white-space: pre-wrap; } + + + + Qt::AlignCenter + + +