optimizing local sqlite-logging; implementing first steps network client sqlite-logging

This commit is contained in:
floty
2011-11-09 21:39:37 +00:00
parent 32d26e3644
commit 385a641ede
13 changed files with 177 additions and 392 deletions
+1 -1
View File
@@ -152,7 +152,7 @@ void LocalBeRo::run()
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
}
}
myHand->getLog()->logBoardCards(myBeRoID+1, tempBoardCardsArray);
myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
logBoardCardsDone = true;
}
@@ -89,13 +89,13 @@ void LocalBeRoPostRiver::postRiverRun()
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
}
if(nonfoldPlayersCounter>1) {
getMyHand()->getLog()->logHoleCardsHandName(5,getMyHand()->getActivePlayerList());
getMyHand()->getLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER,getMyHand()->getActivePlayerList());
}
// logging winner of the hand
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == highestCardsValue) {
getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
}
}
@@ -107,7 +107,7 @@ void LocalBeRoPostRiver::postRiverRun()
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
if((*it_int) == (*it_c)->getMyUniqueID()) {
getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
}
}
}
@@ -116,7 +116,7 @@ void LocalBeRoPostRiver::postRiverRun()
// log player sits out
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyCash() == 0) {
getMyHand()->getLog()->logPlayerAction(5, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
}
}
@@ -131,7 +131,7 @@ void LocalBeRoPostRiver::postRiverRun()
if (playersPositiveCashCounter==1) {
for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) {
getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_GAME);
getMyHand()->getLog()->logPlayerAction(GAME_STATE_POST_RIVER,(*it_c)->getMyID()+1,LOG_ACTION_WIN_GAME);
}
}
// for log after every game
+5 -33
View File
@@ -363,10 +363,10 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
assignButtons();
myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
setBlinds();
myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
}
@@ -489,13 +489,11 @@ void LocalHand::setBlinds()
// All in ?
if((*it_c)->getMyCash() <= smallBlind) {
myLog->logPlayerAction(0,smallBlindPosition+1,LOG_ACTION_SMALL_BLIND,(*it_c)->getMyCash());
(*it_c)->setMySet((*it_c)->getMyCash());
// 1 to do not log this
(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
} else {
myLog->logPlayerAction(0,smallBlindPosition+1,LOG_ACTION_SMALL_BLIND,smallBlind);
(*it_c)->setMySet(smallBlind);
}
}
@@ -511,13 +509,11 @@ void LocalHand::setBlinds()
// all in ?
if((*it_c)->getMyCash() <= 2*smallBlind) {
myLog->logPlayerAction(0,bigBlindPosition+1,LOG_ACTION_BIG_BLIND,(*it_c)->getMyCash());
(*it_c)->setMySet((*it_c)->getMyCash());
// 1 to do not log this
(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
} else {
myLog->logPlayerAction(0,bigBlindPosition+1,LOG_ACTION_BIG_BLIND,2*smallBlind);
(*it_c)->setMySet(2*smallBlind);
}
}
@@ -531,31 +527,7 @@ void LocalHand::switchRounds()
// logging last player action
PlayerListConstIterator previousPlayerIt = getRunningPlayerIt(previousPlayerID);
if(previousPlayerIt != runningPlayerList->end()) {
switch((*previousPlayerIt)->getMyAction()) {
case PLAYER_ACTION_FOLD: {
myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_FOLD);
}
break;
case PLAYER_ACTION_CHECK: {
myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_CHECK);
}
break;
case PLAYER_ACTION_CALL: {
myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_CALL,(*previousPlayerIt)->getMySet());
}
break;
case PLAYER_ACTION_BET:
case PLAYER_ACTION_RAISE: {
myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_BET,(*previousPlayerIt)->getMySet());
}
break;
case PLAYER_ACTION_ALLIN: {
myLog->logPlayerAction(currentRound+1,(*previousPlayerIt)->getMyID()+1,LOG_ACTION_ALL_IN,(*previousPlayerIt)->getMySet());
}
break;
default: {
}
}
myLog->logPlayerAction(currentRound,(*previousPlayerIt)->getMyID()+1,myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
}
PlayerListIterator it, it_1;
@@ -658,7 +630,7 @@ void LocalHand::switchRounds()
myGui->flipHolecardsAllIn();
// Logging HoleCards
if(currentRound<GAME_STATE_RIVER) {
myLog->logHoleCardsHandName(currentRound+1,activePlayerList);
myLog->logHoleCardsHandName(currentRound,activePlayerList);
}
if (currentRound < GAME_STATE_POST_RIVER) // do not increment past 4
@@ -670,7 +642,7 @@ void LocalHand::switchRounds()
myBoard->getMyCards(tempBoardCardsArray);
myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
myLog->logBoardCards(currentRound+1, tempBoardCardsArray);
myLog->logBoardCards(currentRound, tempBoardCardsArray);
}
}
+11 -11
View File
@@ -3222,12 +3222,12 @@ void LocalPlayer::evaluation(int bet, int raise)
break;
// fold
case 1: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_FOLD);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_FOLD);
}
break;
// check
case 2: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CHECK);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CHECK);
}
break;
// call
@@ -3238,14 +3238,14 @@ void LocalPlayer::evaluation(int bet, int raise)
mySet += myCash;
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
// cout << "evaluation(call) - mySet: " << mySet << endl;
}
// sonst
else {
myCash = myCash - highestSet + mySet;
mySet = highestSet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CALL,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
}
}
break;
@@ -3262,7 +3262,7 @@ void LocalPlayer::evaluation(int bet, int raise)
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
highestSet = mySet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
@@ -3270,7 +3270,7 @@ void LocalPlayer::evaluation(int bet, int raise)
myCash = myCash - bet;
mySet = bet;
highestSet = mySet;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_BET,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
}
// lastPlayerAction für Karten umblättern reihenfolge setzrn
@@ -3285,14 +3285,14 @@ void LocalPlayer::evaluation(int bet, int raise)
mySet += myCash;
myCash = 0;
myAction = PLAYER_ACTION_ALLIN;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
myCash = myCash - highestSet + mySet;
mySet = highestSet;
myAction = PLAYER_ACTION_CALL;
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CALL,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
}
} else {
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
@@ -3329,7 +3329,7 @@ void LocalPlayer::evaluation(int bet, int raise)
myAction = PLAYER_ACTION_ALLIN;
highestSet = mySet;
}
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
// sonst
else {
@@ -3339,14 +3339,14 @@ void LocalPlayer::evaluation(int bet, int raise)
highestSet = mySet;
// lastPlayerAction für Karten umblättern reihenfolge setzrn
currentHand->setLastActionPlayerID(myUniqueID);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_BET,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
}
}
}
break;
// all in
case 6: {
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
}
break;
default:
-1
View File
@@ -171,4 +171,3 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
}*/