optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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32d26e3644
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@@ -3222,12 +3222,12 @@ void LocalPlayer::evaluation(int bet, int raise)
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break;
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// fold
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case 1: {
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_FOLD);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_FOLD);
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}
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break;
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// check
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case 2: {
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CHECK);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CHECK);
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}
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break;
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// call
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@@ -3238,14 +3238,14 @@ void LocalPlayer::evaluation(int bet, int raise)
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mySet += myCash;
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myCash = 0;
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myAction = PLAYER_ACTION_ALLIN;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
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// cout << "evaluation(call) - mySet: " << mySet << endl;
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}
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// sonst
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else {
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myCash = myCash - highestSet + mySet;
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mySet = highestSet;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CALL,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
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}
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}
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break;
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@@ -3262,7 +3262,7 @@ void LocalPlayer::evaluation(int bet, int raise)
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myCash = 0;
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myAction = PLAYER_ACTION_ALLIN;
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highestSet = mySet;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
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}
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// sonst
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else {
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@@ -3270,7 +3270,7 @@ void LocalPlayer::evaluation(int bet, int raise)
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myCash = myCash - bet;
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mySet = bet;
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highestSet = mySet;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_BET,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
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}
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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@@ -3285,14 +3285,14 @@ void LocalPlayer::evaluation(int bet, int raise)
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mySet += myCash;
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myCash = 0;
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myAction = PLAYER_ACTION_ALLIN;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
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}
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// sonst
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else {
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myCash = myCash - highestSet + mySet;
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mySet = highestSet;
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myAction = PLAYER_ACTION_CALL;
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_CALL,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_CALL,mySet);
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}
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} else {
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if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
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@@ -3329,7 +3329,7 @@ void LocalPlayer::evaluation(int bet, int raise)
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myAction = PLAYER_ACTION_ALLIN;
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highestSet = mySet;
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}
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
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}
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// sonst
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else {
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@@ -3339,14 +3339,14 @@ void LocalPlayer::evaluation(int bet, int raise)
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highestSet = mySet;
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayerID(myUniqueID);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_BET,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_BET,mySet);
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}
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}
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}
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break;
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// all in
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case 6: {
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,myID+1,LOG_ACTION_ALL_IN,mySet);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound(),myID+1,LOG_ACTION_ALL_IN,mySet);
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}
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break;
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default:
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