optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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+4
-3
@@ -36,9 +36,10 @@ public:
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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void logPlayerAction(int bero, int seat, PlayerActionLog action, int amount = 0);
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void logBoardCards(int bero, int boardCards[5]);
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void logHoleCardsHandName(int bero, PlayerList activePlayerList);
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void logPlayerAction(GameState bero, int seat, PlayerActionLog action, int amount = 0);
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PlayerActionLog transformPlayerActionLog(PlayerAction action);
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void logBoardCards(GameState bero, int boardCards[5]);
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void logHoleCardsHandName(GameState bero, PlayerList activePlayerList);
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void logAfterHand();
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void logAfterGame();
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void exec_transaction();
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