Send state of seats at the beginning of each hand.
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@@ -165,6 +165,8 @@ protected:
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void TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server, unsigned winnerPlayerId);
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int GetDealCardsDelaySec(ServerGame &server);
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static void StartNewHand(boost::shared_ptr<ServerGame> server);
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static void CheckPlayerTimeouts(boost::shared_ptr<ServerGame> server);
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static void ReactivatePlayers(boost::shared_ptr<ServerGame> server);
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static void InitRejoiningPlayers(boost::shared_ptr<ServerGame> server);
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static void PerformRejoin(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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