adds activePlayerList and runningPlayerList (XXIII) - bugfixes
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@@ -485,6 +485,7 @@ void LocalHand::switchRounds() {
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// refresh runningPlayerList
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for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ) {
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if((*it)->getMyAction() == PLAYER_ACTION_FOLD || (*it)->getMyAction() == PLAYER_ACTION_ALLIN) {
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it = runningPlayerList->erase(it);
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if(!(runningPlayerList->empty())) {
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