opengametimeoutmsgbox local basics
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@@ -12,6 +12,7 @@
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#include "gamelobbydialogimpl.h"
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#include "lobbychat.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "opengametimeoutmsgboximpl.h"
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#include "session.h"
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#include "configfile.h"
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#include "gamedata.h"
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@@ -31,6 +32,8 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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myOpenGameTimeoutMsgBoxImpl = new openGameTimeoutMsgBoxImpl(this, this);
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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@@ -77,6 +80,8 @@ void gameLobbyDialogImpl::exec()
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBox->hide();
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myOpenGameTimeoutMsgBoxImpl->hide();
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}
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@@ -838,3 +843,17 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
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else pushButton_joinAnyGame->setEnabled(FALSE);
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}
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void gameLobbyDialogImpl::startOpenGameTimeout() {
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myOpenGameTimeoutMsgBoxImpl->show();
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myOpenGameTimeoutMsgBoxImpl->raise();
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myOpenGameTimeoutMsgBoxImpl->activateWindow();
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myOpenGameTimeoutMsgBoxImpl->startTimeout();
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}
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void gameLobbyDialogImpl::closeOpenGameTimeoutMsgBox() {
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myOpenGameTimeoutMsgBoxImpl->hide();
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}
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void gameLobbyDialogImpl::openGameTimeoutStoped() { /*mySession->openGameTimeoutStoped();*/ }
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@@ -27,6 +27,7 @@
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class Session;
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class ConfigFile;
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class LobbyChat;
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class openGameTimeoutMsgBoxImpl;
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -100,6 +101,10 @@ public slots:
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void showWaitStartGameMsgBox();
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void startOpenGameTimeout();
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void openGameTimeoutStoped();
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void closeOpenGameTimeoutMsgBox();
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void joinAnyGameButtonRefresh();
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@@ -118,6 +123,7 @@ private:
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int keyUpCounter;
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QMessageBox *waitStartGameMsgBox;
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QTimer *waitStartGameMsgBoxTimer;
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openGameTimeoutMsgBoxImpl *myOpenGameTimeoutMsgBoxImpl;
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protected:
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bool eventFilter(QObject *obj, QEvent *event);
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@@ -10,15 +10,42 @@
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//
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//
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#include "opengametimeoutmsgboximpl.h"
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#include "gamelobbydialogimpl.h"
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openGameTimeoutMsgBoxImpl::openGameTimeoutMsgBoxImpl()
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: QMessageBox()
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openGameTimeoutMsgBoxImpl::openGameTimeoutMsgBoxImpl(QDialog *parent, gameLobbyDialogImpl *l)
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: QMessageBox(parent), myLobby(l)
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{
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}
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okButton = this->addButton(QMessageBox::Ok);
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this->setWindowTitle(tr("Open Game Timeout Warning"));
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this->setIcon(QMessageBox::Warning);
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this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(60,0,10));
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this->setInformativeText(tr("Please click \"OK\" to stop timeout!"));
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timeOutTimer = new QTimer;
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connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
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connect(okButton, SIGNAL(clicked()), myLobby, SLOT(openGameTimeoutStoped()));
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}
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openGameTimeoutMsgBoxImpl::~openGameTimeoutMsgBoxImpl()
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{
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}
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void openGameTimeoutMsgBoxImpl::startTimeout() {
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//start the real timer
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realTimer.reset();
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realTimer.start();
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timeOutTimer->start(1000);
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}
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void openGameTimeoutMsgBoxImpl::timerRefresh() {
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int sec = 60;
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unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
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sec -= realTimerValue/1000;
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if (sec < 0) sec = 0;
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this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10));
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}
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@@ -13,17 +13,33 @@
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#define OPENGAMETIMEOUTMSGBOXIMPL_H
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#include <QMessageBox>
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#include <QtGui>
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#include <QtCore>
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#include <core/boost/timers.hpp>
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/**
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@author Felix Hammer <f.hammer@web.de>
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*/
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class gameLobbyDialogImpl;
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class openGameTimeoutMsgBoxImpl : public QMessageBox
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{
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Q_OBJECT
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public:
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openGameTimeoutMsgBoxImpl();
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openGameTimeoutMsgBoxImpl(QDialog*, gameLobbyDialogImpl*);
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~openGameTimeoutMsgBoxImpl();
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public slots:
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void startTimeout();
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void timerRefresh();
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private:
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QTimer *timeOutTimer;
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QPushButton *okButton;
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gameLobbyDialogImpl *myLobby;
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boost::timers::portable::microsec_timer realTimer;
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};
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#endif
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@@ -120,6 +120,7 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGam
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->signalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientNotification(int notificationId) { myW->signalNetClientNotification(notificationId); }
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void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { myW->signalNetClientStatsUpdate(stats); }
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void GuiWrapper::SignalNetClientStartOpenGameTimeout() { myW->signalNetClientStartOpenGameTimeout(); }
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void GuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { myW->signalNetClientRemovedFromGame(notificationId); }
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void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientSelfJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { myW->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), rights); }
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@@ -108,6 +108,7 @@ public:
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientStartOpenGameTimeout();
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
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@@ -635,6 +635,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientStartOpenGameTimeout()), myGameLobbyDialog, SLOT(startOpenGameTimeout()));
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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@@ -130,6 +130,7 @@ signals:
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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void signalNetClientStatsUpdate(ServerStats stats);
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void signalNetClientStartOpenGameTimeout();
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
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