Also disable avatar retrieval on server. Fixed nasty send "wrong return value" (Linux only).
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@@ -387,9 +387,9 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
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m_sessionManager.SetSessionPlayerData(session.sessionData->GetId(), tmpPlayerData);
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session.playerData = tmpPlayerData;
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if (initData.showAvatar && !GetAvatarManager().HasAvatar(initData.avatar))
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RequestPlayerAvatar(session);
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else
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// if (initData.showAvatar && !GetAvatarManager().HasAvatar(initData.avatar))
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// RequestPlayerAvatar(session);
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// else
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EstablishSession(session);
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}
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