display nicks on the table including links to their poker-heroes.com
profile page
This commit is contained in:
@@ -234,6 +234,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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playerNameLabelArray[7] = label_PlayerName7;
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playerNameLabelArray[8] = label_PlayerName8;
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playerNameLabelArray[9] = label_PlayerName9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerNameLabelArray[i]->setMyW(this);
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}
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// playerAvatarLabelArray init
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playerAvatarLabelArray[0] = label_Avatar0;
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@@ -781,12 +784,24 @@ void gameTableImpl::refreshPlayerName() {
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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if((*it_c)->getMyActiveStatus()) {
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playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()));
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} else {
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bool guest = myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest;
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bool computerPlayer = false;
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if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) { computerPlayer = true; }
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playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()), FALSE, guest, computerPlayer );
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}
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else {
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if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK)) {
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if((*it_c)->getMyStayOnTableStatus() == TRUE && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER) {
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playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()), TRUE);
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bool guest = myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest;
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bool computerPlayer = false;
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if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) { computerPlayer = true; }
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playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()), TRUE, guest, computerPlayer);
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}
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else {
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playerNameLabelArray[(*it_c)->getMyID()]->setText("");
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@@ -2218,7 +2233,7 @@ void gameTableImpl::postRiverRunAnimation5() {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
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playerNameLabelArray[(*it_c)->getMyID()]->setText("");
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playerNameLabelArray[(*it_c)->getMyID()]->hide();
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}
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}
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}
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@@ -2228,7 +2243,7 @@ void gameTableImpl::postRiverRunAnimation5() {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
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playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()));
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playerNameLabelArray[(*it_c)->getMyID()]->show();
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}
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}
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}
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@@ -2581,9 +2596,9 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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ctrlPressed = TRUE;
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}
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}
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if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
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meInAction();
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}
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// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
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// meInAction();
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// }
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if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
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if((keyUpDownChatCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpDownChatCounter++; }
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// std::cout << "Up keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
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@@ -2597,7 +2612,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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else { keyUpDownChatCounter = 0; }
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//TESTING UNIT
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if (event->key() == Qt::Key_M) { showShowMyCardsButton(); }
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// if (event->key() == Qt::Key_M) { showShowMyCardsButton(); }
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}
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void gameTableImpl::changePlayingMode() {
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@@ -3391,9 +3406,9 @@ void gameTableImpl::sendShowMyCardsSignal()
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void gameTableImpl::showWarningAutoFoldInRankingGame(unsigned remainingAutoFolds)
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{
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QMessageBox::warning(this, tr("PokerTH - Warning"),
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tr("You have triggered a warning level of timeouts in a ranking game.\n"
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"After %1 additional timeouts the server needs to kick you to provide a better game flow!\n\n"
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"If you are temporarily away, you can use the \"away\" tools in the tool box on the right.").arg(remainingAutoFolds),
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QMessageBox::Ok);
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tr("You have triggered a warning level of timeouts in a ranking game.\n"
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"After %1 additional timeouts the server needs to kick you to provide a better game flow!\n\n"
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"If you are temporarily away, you can use the \"away\" tools in the tool box on the right.").arg(remainingAutoFolds),
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QMessageBox::Ok);
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tabWidget_Right->setCurrentIndex(1);
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}
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@@ -10,9 +10,12 @@
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//
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//
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#include "mynamelabel.h"
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#include "gametableimpl.h"
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#include "session.h"
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#include "gametablestylereader.h"
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MyNameLabel::MyNameLabel(QGroupBox* parent)
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: QLabel(parent), transparent(FALSE)
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: QLabel(parent)
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{
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}
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@@ -21,22 +24,44 @@ MyNameLabel::~MyNameLabel()
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{
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}
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void MyNameLabel::setText ( const QString &text, const bool trans) {
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void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool computerplayer) {
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myText = text;
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transparent = trans;
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update();
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QString text;
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QColor transColor;
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transColor.setNamedColor("#"+myW->getMyGameTableStyle()->getPlayerNickTextColor());
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QString red = QString::number(transColor.red());
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QString green = QString::number(transColor.green());
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QString blue = QString::number(transColor.blue());
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if(trans) {
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this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerNameLabelFontSize()+"px; font-weight: bold; color: rgba("+red+", "+green+", "+blue+", 80); }");
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}
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else {
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this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerNameLabelFontSize()+"px; font-weight: bold; color: #"+myW->getMyGameTableStyle()->getPlayerNickTextColor()+"; }");
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}
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if(myW->getSession()) {
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if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET && !guest && !computerplayer ) {
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//for internetgame show players name with links to their profile included
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this->setTextFormat(Qt::RichText);
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QUrl link(QString("http://pokerth.net/redirect_user_profile.php?nick=%1").arg(t));
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if(trans) {
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text = "<a style='color: rgba("+red+", "+green+", "+blue+", 80);' href='"+link.toEncoded()+"'>"+t+"</a>";
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}
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else {
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text = "<a style='color: #"+myW->getMyGameTableStyle()->getPlayerNickTextColor()+";' href='"+link.toEncoded()+"'>"+t+"</a>";
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}
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}
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else {
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this->setTextFormat(Qt::PlainText);
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text = t;
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}
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}
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else { text = t; }
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QLabel::setText(text);
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}
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void MyNameLabel::paintEvent(QPaintEvent*) {
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QPainter painter(this);
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if(transparent)
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painter.setOpacity(0.4);
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else
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painter.setOpacity(1.0);
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painter.drawText(0,11,myText);
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}
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@@ -17,6 +17,8 @@
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#include <QtGui>
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#include <QtCore>
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class gameTableImpl;
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class MyNameLabel : public QLabel
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{
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Q_OBJECT
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@@ -24,15 +26,16 @@ public:
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MyNameLabel(QGroupBox*);
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~MyNameLabel();
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void setMyW(gameTableImpl* theValue) { myW = theValue; }
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public slots:
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void setText ( const QString &, const bool = FALSE);
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void paintEvent(QPaintEvent*);
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void setText ( const QString &, bool = FALSE, bool = FALSE, bool = FALSE);
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private:
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QString myText;
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bool transparent;
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gameTableImpl *myW;
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};
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#endif
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