linebreak changes etc
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@@ -8,27 +8,45 @@ How to create a skin for PokerTH
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1.1 Creating a game table
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1.1 Creating a game table
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-----------------------------
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-----------------------------
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The best way to start building a custom PokerTH game table is to take a look at the file "defaulttablestyle.xml".
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The best way to start building a custom PokerTH game table is to take
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You can find this file in the source code in the installation path of PokerTH >= 0.6.5 in the subfolder data/gfx/gui/table/default/.
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a look at the file "defaulttablestyle.xml". You can find this file in
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The defaulttablestyle.xml is the control center of your style. The file also contains comments which describe the use of the controls.
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source code or in installation path of PokerTH >= 0.6.5 in the
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subfolder data/gfx/gui/table/default/. The defaulttablestyle.xml is
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the control center of your style. The file also contains comments
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which describe the use of the controls.
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Maybe you would like to play around with the default table to see how the controls will work. To do this, you should copy the whole
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Maybe you would like to play around with the default table to see how
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data/gfx/gui/table/default/ directory to another place. In order to avoid confusing styles, please first change the description
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the controls will work. To do this, you should copy the whole
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<StyleDescription value="PokerTH default table style" /> to (e.g.) <StyleDescription value="my custom style" />. It is recommended to also
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data/gfx/gui/table/default/ directory to another place.
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rename the defaulttablestyle.xml to mycustomstyle.xml or something similar, and the directory name "default" to e.g. "mycustomtable".
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Now you can start playing around with color values or change/edit gfx files.
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In order to avoid confusing styles, please first change the description
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For best table drawing performance you should draw your gfx files with optimal size, mentioned in the corresponding comment in xml file.
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<StyleDescription value="PokerTH default table style" /> --> (e.g.)
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<StyleDescription value="my custom style" />.
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It is recommended to also rename the file:
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"defaulttablestyle.xml" --> (e.g.) "mycustomstyle.xml"
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and the directory name:
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"default" --> (e.g.) "mycustomtable".
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Now you can start playing around with color values or change/edit gfx
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files. For best table drawing performance you should draw your gfx
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files with optimal size, mentioned in the corresponding comment in
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xml file.
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1.2 Testing your style
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1.2 Testing your style
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--------------------------------
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--------------------------------
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In order to test your style simply load it in PokerTH using "Settings" -> "Style" -> "Game Table Styles" --> "Add ...".
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In order to test your style simply load it in PokerTH using
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After you have selected your file the value of "StyleDescription" is shown in the list. Select the corresponding entry and
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"Settings" -> "Style" -> "Game Table Styles" --> "Add ...".
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click "Activate". Closing the Settings dialog will refresh the style of the game table.
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After you have selected your file the value of "StyleDescription" is
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shown in the list. Select the corresponding entry and click "Activate".
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Closing the Settings dialog will refresh the style of the game table.
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If you change your mycustomstyle.xml there is no need to re-add it in the settings or to restart PokerTH. The simplest way is
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If you change your mycustomstyle.xml there is no need to re-add it in
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just to open the settings dialog and close it immediately. This will refresh the game table style and display your changes.
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the settings or to restart PokerTH. The simplest way is just to open
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the settings dialog and close it immediately. This will refresh the
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game table style and display your changes.
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+++++++++++++++++++++++++
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+++++++++++++++++++++++++
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@@ -37,49 +55,81 @@ just to open the settings dialog and close it immediately. This will refresh the
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2.1 Start building a card deck
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2.1 Start building a card deck
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--------------------------------
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--------------------------------
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Setting up a card deck is not as complex as the game table. The xml file is only used for StyleDescription, StyleMaintainerEMail and Preview.
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Setting up a card deck is not as complex as the game table. The xml
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In the file data/gfx/cards/default/defaultdeckstyle.xml you will find all required information to set these values.
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file is only used for StyleDescription, StyleMaintainerEMail and Preview.
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In the file data/gfx/cards/default/defaultdeckstyle.xml you will find
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all required information to set these values.
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Maybe you would like to play around with the default card deck. To do this, you should copy the whole data/gfx/cards/default/
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Maybe you would like to play around with the default card deck.
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directory to another place. In order to avoid confusing "card deck styles" please first change the description
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To do this, you should copy the whole data/gfx/cards/default/
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<StyleDescription value="PokerTH default card deck" /> to e.g. <StyleDescription value="my custom card deck" />.
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directory to another place. In order to avoid confusing
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It is also recommended to rename the defaultdeckstyle.xml to e.g. mycustomcardstyle.xml and the directory name "default" to "mycustomdeck"
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"card deck styles" please first change the description:
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or something similar. Now you can start changing/editing gfx files.
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<StyleDescription value="PokerTH default card deck" /> --> (e.g.)
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<StyleDescription value="my custom card deck" />.
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If you take a look at all files from 0.png to 51.png you will see which card value belongs to which number.
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It is also recommended to rename the file:
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It is VERY IMPORTANT to leave the filenames untouched. PokerTH will always take 0.png for "diamond 2", 51.png for "club ace" and
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"defaultdeckstyle.xml" --> (e.g.) "mycustomcardstyle.xml"
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24.png for "heart king" for example. Also a flipside image called "flipside.png" has to be in the card deck directory.
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The SIZE for all cards should be 48x76 pixel. If the size of an imgage does not fit into 48x76 pixel, PokerTH will scale it automatically.
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and the directory name:
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But this picture scaling might cause speed issues for example when drawing animations.
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"default" --> (e.g.) "mycustomdeck".
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Now you can start changing/editing gfx files.
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If you take a look at all files from 0.png to 51.png you will see
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which card value belongs to which number. It is VERY IMPORTANT to
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leave the filenames untouched. PokerTH will always take 0.png for
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"diamond 2", 51.png for "club ace" and 24.png for "heart king" for
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example. Also a flipside image called "flipside.png" has to be in the
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card deck directory.
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The SIZE for all cards should be 48x76 pixel. If the size of an
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imgage does not fit into 48x76 pixel, PokerTH will scale it
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automatically. But this picture scaling might cause speed issues for
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example when drawing animations.
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2.2 Testing your deck
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2.2 Testing your deck
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--------------------------------
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--------------------------------
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In order to test your deck simply load it into PokerTH using "Settings" -> "Style" -> "Card Deck Styles" --> "Add ...".
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In order to test your deck simply load it into PokerTH using
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After you have selected your file the value of "StyleDescription" is shown in the list. Select the corresponding entry and
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"Settings" -> "Style" -> "Card Deck Styles" --> "Add ...".
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click "Activate". Closing the Settings dialog will refresh the style of the card deck.
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After you have selected your file the value of "StyleDescription" is
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shown in the list. Select the corresponding entry and click "Activate".
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Closing the Settings dialog will refresh the style of the card deck.
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If you change your mycustomcardstyle.xml there is no need to re-add it in the settings or restart PokerTH. The simplest way is just
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If you change your mycustomcardstyle.xml there is no need to re-add
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to open the settings dialog and close it immediately. This will refresh the card deck style and display your changes.
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it in the settings or restart PokerTH. The simplest way is just to
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open the settings dialog and close it immediately. This will refresh
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the card deck style and display your changes.
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+++++++++++++++++++++++++
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+++++++++++++++++++++++++
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3. Distributing Styles
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3. Distributing Styles
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+++++++++++++++++++++++++
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+++++++++++++++++++++++++
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Once your game table or card deck style is finished you should complete the style information StyleDescription, StyleMaintainerEMail and Preview.
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Once your game table or card deck style is finished you should
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The best way for game table preview will be a screenshot of the game table style running in PokerTH. For card deck style maybe you like to create
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complete the style information StyleDescription,
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a picture like data/gfx/cards/default/preview.png
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StyleMaintainerEMail and Preview. The best way for game table preview
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will be a screenshot of the game table style running in PokerTH. For
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card deck style maybe you like to create a picture like
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data/gfx/cards/default/preview.png
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If you style is ready to be shipped please pack the whole directory into a zip archive. If you like your style to be added into
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If you style is ready to be shipped please pack the whole directory
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skin gallery on http://www.pokerth.net please send a link to the address where you are hosting your archive to webmaster@pokerth.net
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into a zip archive.
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We cannot promise that every style will be added, but if everything works fine and the legal issues are also clear there should be no problem.
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Please read PokerTH GUI skinning legal notices (http://www.pokerth.net/content/view/55) carefully if you like to have a link to your style
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If you like your style to be added into skin gallery on
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archive from http://www.pokerth.net.
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http://www.pokerth.net please send a link to the address where you
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are hosting your archive to webmaster@pokerth.net. We cannot promise
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that every style will be added, but if everything works fine and the
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legal issues are also clear there should be no problem.
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Please read PokerTH GUI skinning legal notices
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(http://www.pokerth.net/content/view/55) carefully if you like to
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have a link to your style archive from http://www.pokerth.net.
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And now ... have a lot of fun when building a lot of stylish PokerTH skins ;-)
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And now ... have a lot of fun when building a lot of
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stylish PokerTH skins ;-)
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2009 by Felix Hammer
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2009 by Felix Hammer
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