Reformatting .pro files, adding test skeleton.
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#include <boost/shared_ptr.hpp>
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#include <net/netpacket.h>
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#include <game_defs.h>
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int
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main()
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_announceMessage;
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AnnounceMessage_t *netAnnounce = &packet->GetMsg()->choice.announceMessage;
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netAnnounce->protocolVersion.major = NET_VERSION_MAJOR;
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netAnnounce->protocolVersion.minor = NET_VERSION_MINOR;
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netAnnounce->latestGameVersion.major = POKERTH_VERSION_MAJOR;
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netAnnounce->latestGameVersion.minor = POKERTH_VERSION_MINOR;
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netAnnounce->latestBetaRevision = POKERTH_BETA_REVISION;
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return 0;
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}
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