More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet.
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+4
-3
@@ -44,9 +44,10 @@ enum PlayerRights
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enum AvatarFileType
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{
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AVATAR_TYPE_PNG = 1,
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AVATAR_TYPE_JPG,
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AVATAR_TYPE_GIF
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AVATAR_FILE_TYPE_UNKNOWN = 0,
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AVATAR_FILE_TYPE_PNG,
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AVATAR_FILE_TYPE_JPG,
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AVATAR_FILE_TYPE_GIF
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};
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struct PlayerInfo
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