re-enabled ip restriction for ranking games
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@@ -1397,15 +1397,13 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
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} else if (!game->CheckPassword(password)) {
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} else if (!game->CheckPassword(password)) {
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
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/* @FIXME: temporary disabling ip-check for entering ranking-games */
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} else if (tmpData.gameType == GAME_TYPE_RANKING
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} else if (tmpData.gameType == GAME_TYPE_RANKING
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&& !joinGame.spectateonly()
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&& !joinGame.spectateonly()
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
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&& game->IsClientAddressConnected(session->GetClientAddr())) {
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&& game->IsClientAddressConnected(session->GetClientAddr())) {
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// SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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} else {
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} else {
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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