add changecompleteblindsdialog for start-dialogs to change new blinds-settings

This commit is contained in:
doitux
2007-09-27 00:35:30 +00:00
parent ce75d91595
commit 3c7aa802db
17 changed files with 818 additions and 255 deletions
+6 -5
View File
@@ -28,6 +28,7 @@
#include "createnetworkgamedialogimpl.h"
#include "startnetworkgamedialogimpl.h"
#include "changehumanplayernamedialogimpl.h"
#include "changecompleteblindsdialogimpl.h"
#include "gamelobbydialogimpl.h"
#include "startsplash.h"
@@ -716,8 +717,8 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
// Set Game Data
gameData.maxNumberOfPlayers = v->spinBox_quantityPlayers->value();
gameData.startMoney = v->spinBox_startCash->value();
gameData.smallBlind = v->spinBox_smallBlind->value();
gameData.handsBeforeRaise = v->spinBox_handsBeforeRaiseSmallBlind->value();
gameData.smallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
//Speeds
gameData.guiSpeed = v->spinBox_gameSpeed->value();
}
@@ -774,9 +775,9 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
GameData gameData;
gameData.maxNumberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
gameData.smallBlind = myCreateNetworkGameDialog->spinBox_smallBlind->value();
gameData.handsBeforeRaise = myCreateNetworkGameDialog->spinBox_handsBeforeRaiseSmallBlind->value();
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
gameData.smallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
gameData.handsBeforeRaise = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
myGameLobbyDialog->setSession(&getSession());