Don't let a websocket login kick a normal login.
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@@ -390,6 +390,7 @@ SessionData::GetPlayerData()
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string
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SessionData::GetRemoteIPAddressFromSocket() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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string ipAddress;
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if (m_socket) {
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boost::system::error_code errCode;
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