diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index 1a105b4c..55da7451 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -311,7 +311,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s // Check whether the client supports the current game. else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers()) { - server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE); + server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL); } else {