From 3db5c9218b374f4de766ceb27c2a9c53e280bcf1 Mon Sep 17 00:00:00 2001 From: lotodore Date: Sat, 11 Apr 2009 12:56:30 +0000 Subject: [PATCH] Current compatibility notification is not working. The server will now send a "game full" notification if a 0.6 player tries to enter a game with > 7 max players. --- src/net/common/servergamestate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index 1a105b4c..55da7451 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -311,7 +311,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s // Check whether the client supports the current game. else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers()) { - server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE); + server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL); } else {