Set winner before game delay.
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@@ -145,7 +145,7 @@ protected:
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void TimerShowCards(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerComputerAction(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerNextHand(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void TimerNextGame(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server, unsigned winnerPlayerId);
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int GetDealCardsDelaySec(ServerGame &server);
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static void StartNewHand(boost::shared_ptr<ServerGame> server);
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