starts human player input filed redesign - PART V (do remembered actions)
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@@ -1929,6 +1929,10 @@ void mainWindowImpl::dealHoleCards() {
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void mainWindowImpl::dealBeRoCards(int myBeRoID) {
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uncheckMyButtons();
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myButtonsCheckable(FALSE);
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clearMyButtons();
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switch(myBeRoID) {
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case 1: { dealFlopCards0(); }
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@@ -2099,6 +2103,12 @@ void mainWindowImpl::dealRiverCards2() {
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void mainWindowImpl::provideMyActions() {
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QString pushButtonFoldString;
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QString pushButtonBetRaiseString;
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QString lastPushButtonBetRaiseString = pushButton_BetRaise->text();
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QString pushButtonCallCheckString;
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QString lastPushButtonCallCheckString = pushButton_CallCheck->text();
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Game *currentGame = mySession->getCurrentGame();
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HandInterface *currentHand = currentGame->getCurrentHand();
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@@ -2124,32 +2134,34 @@ void mainWindowImpl::provideMyActions() {
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case 0: {
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if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
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pushButton_BetRaise->setText("Raise");
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pushButtonBetRaiseString = "Raise";
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}
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if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButton_CallCheck->setText("Check"); }
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else { pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" ); }
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pushButton_Fold->setText("Fold");
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if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButtonCallCheckString = "Check"; }
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else { pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$"; }
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pushButtonFoldString = "Fold";
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}
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break;
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case 1: {
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
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pushButton_Fold->setText("Check / Fold");
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pushButtonFoldString = "Check / Fold";
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}
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else { pushButton_Fold->setText("Fold"); }
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else { pushButtonFoldString = "Fold"; }
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// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
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if(pushButton_CallCheck->isCheckable()) { pushButton_CallCheck->setText("Check / Call"); }
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else { pushButton_CallCheck->setText("Check"); }
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pushButton_BetRaise->setText("Bet");
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if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check / Call"; }
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else { pushButtonCallCheckString = "Check"; }
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pushButtonBetRaiseString = "Bet";
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}
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if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
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pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
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pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
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if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
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pushButton_BetRaise->setText("Raise");
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pushButtonBetRaiseString = "Raise";
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}
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}
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}
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@@ -2157,21 +2169,21 @@ void mainWindowImpl::provideMyActions() {
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case 2: {
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
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pushButton_Fold->setText("Check / Fold");
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pushButtonFoldString = "Check / Fold";
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}
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else { pushButton_Fold->setText("Fold"); }
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else { pushButtonFoldString = "Fold"; }
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// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
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if(pushButton_CallCheck->isCheckable()) { pushButton_CallCheck->setText("Check / Call"); }
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else { pushButton_CallCheck->setText("Check"); }
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pushButton_BetRaise->setText("Bet");
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if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check / Call"; }
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else { pushButtonCallCheckString = "Check"; }
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pushButtonBetRaiseString = "Bet";
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}
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if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
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pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
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pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
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if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
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pushButton_BetRaise->setText("Raise");
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pushButtonBetRaiseString = "Raise";
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}
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}
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}
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@@ -2179,21 +2191,21 @@ void mainWindowImpl::provideMyActions() {
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case 3: {
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
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pushButton_Fold->setText("Check / Fold");
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pushButtonFoldString = "Check / Fold";
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}
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else { pushButton_Fold->setText("Fold"); }
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else { pushButtonFoldString = "Fold"; }
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// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
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if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
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if(pushButton_CallCheck->isCheckable()) { pushButton_CallCheck->setText("Check / Call"); }
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else { pushButton_CallCheck->setText("Check"); }
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pushButton_BetRaise->setText("Bet");
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if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check / Call"; }
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else { pushButtonCallCheckString = "Check"; }
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pushButtonBetRaiseString = "Bet";
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}
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if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
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pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
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pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
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if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
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pushButton_BetRaise->setText("Raise");
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pushButtonBetRaiseString = "Raise";
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}
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}
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}
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@@ -2201,6 +2213,14 @@ void mainWindowImpl::provideMyActions() {
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default: {}
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}
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//if text changed on checked button --> uncheck to prevent unwanted actions
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if((pushButtonCallCheckString != lastPushButtonCallCheckString && pushButton_CallCheck->isChecked()) || (pushButtonBetRaiseString != lastPushButtonBetRaiseString && pushButton_BetRaise->isChecked()) ) { uncheckMyButtons(); }
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pushButton_Fold->setText(pushButtonFoldString);
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pushButton_BetRaise->setText(pushButtonBetRaiseString);
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pushButton_CallCheck->setText(pushButtonCallCheckString);
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myBetRaise();
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}
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}
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@@ -2283,9 +2303,6 @@ void mainWindowImpl::disableMyButtons() {
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// pushButton_BetRaise->setText("");
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// pushButton_CallCheck->setText("");
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// pushButton_Fold->setText("");
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myButtonsCheckable(TRUE);
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}
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@@ -2549,7 +2566,9 @@ void mainWindowImpl::pushButtonBetRaiseClicked(bool checked) {
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radioButton_manualAction->click();
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}
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else {}
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else {
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pushButtonBetRaiseIsChecked = FALSE;
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}
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}
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else {
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mySet();
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@@ -2573,7 +2592,9 @@ void mainWindowImpl::pushButtonCallCheckClicked(bool checked) {
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if(!radioButton_manualAction->isChecked())
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radioButton_manualAction->click();
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}
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else {}
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else {
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pushButtonCallCheckIsChecked = FALSE;
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}
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}
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else {
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myCallCheck();
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@@ -2597,7 +2618,9 @@ void mainWindowImpl::pushButtonFoldClicked(bool checked) {
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if(!radioButton_manualAction->isChecked())
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radioButton_manualAction->click();
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}
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else {}
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else {
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pushButtonFoldIsChecked = FALSE;
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}
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}
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else {
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myFold();
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@@ -2621,7 +2644,9 @@ void mainWindowImpl::pushButtonAllInClicked(bool checked) {
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if(!radioButton_manualAction->isChecked())
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radioButton_manualAction->click();
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}
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else {}
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else {
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pushButtonAllInIsChecked = FALSE;
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}
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}
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else {
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myAllIn();
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@@ -2662,8 +2687,16 @@ void mainWindowImpl::nextPlayerAnimation() {
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refreshCash();
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//refresh actions for human player
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provideMyActions();
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if(currentHand->getLastPlayersTurn() == 0) {
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myButtonsCheckable(FALSE);
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clearMyButtons();
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}
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else {
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myButtonsCheckable(TRUE);
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provideMyActions();
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}
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nextPlayerAnimationTimer->start(nextPlayerSpeed1);
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}
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@@ -2715,6 +2748,10 @@ void mainWindowImpl::postRiverAnimation1Action() { mySession->getCurrentGame()->
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void mainWindowImpl::postRiverRunAnimation1() { postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed); }
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void mainWindowImpl::postRiverRunAnimation2() {
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uncheckMyButtons();
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myButtonsCheckable(FALSE);
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clearMyButtons();
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// int i;
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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@@ -3535,6 +3572,8 @@ void mainWindowImpl::nextRoundCleanGui() {
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//fix press mouse button during bankrupt with anti-peek-mode
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this->mouseOverFlipCards(FALSE);
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uncheckMyButtons();
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}
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void mainWindowImpl::stopTimer() {
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@@ -4090,6 +4129,21 @@ void mainWindowImpl::mouseOverFlipCards(bool front) {
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}
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}
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void mainWindowImpl::uncheckMyButtons() {
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pushButton_BetRaise->setChecked(FALSE);
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pushButton_CallCheck->setChecked(FALSE);
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pushButton_Fold->setChecked(FALSE);
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pushButton_AllIn->setChecked(FALSE);
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}
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void mainWindowImpl::clearMyButtons() {
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pushButton_BetRaise->setText("");
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pushButton_CallCheck->setText("");
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pushButton_Fold->setText("");
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}
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void mainWindowImpl::myButtonsCheckable(bool state) {
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if(state) {
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@@ -310,6 +310,8 @@ public slots:
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void mouseOverFlipCards(bool front);
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void uncheckMyButtons();
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void clearMyButtons();
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void myButtonsCheckable(bool state);
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void changePlayingMode();
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