add aditional guilog message "player joined game" for rejoined players

This commit is contained in:
doitux
2011-11-01 00:02:12 +00:00
parent 05c8667c53
commit 3f8086eba4
3 changed files with 14 additions and 1 deletions
+2
View File
@@ -50,6 +50,7 @@ public slots:
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logPlayerJoinedMsg(QString playerName);
void logNewGameAdminMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
@@ -70,6 +71,7 @@ signals:
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogPlayerJoinedMsg(QString playerName);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);