add aditional guilog message "player joined game" for rejoined players
This commit is contained in:
@@ -50,6 +50,7 @@ public slots:
|
||||
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void logPlayerLeftMsg(QString playerName, int wasKicked);
|
||||
void logPlayerJoinedMsg(QString playerName);
|
||||
void logNewGameAdminMsg(QString playerName);
|
||||
void logPlayerWinGame(QString playerName, int gameID);
|
||||
void flushLogAtGame(int gameID);
|
||||
@@ -70,6 +71,7 @@ signals:
|
||||
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
|
||||
void signalLogPlayerJoinedMsg(QString playerName);
|
||||
void signalLogNewGameAdminMsg(QString playerName);
|
||||
void signalLogPlayerWinGame(QString playerName, int gameID);
|
||||
void signalFlushLogAtGame(int gameID);
|
||||
|
||||
Reference in New Issue
Block a user