add aditional guilog message "player joined game" for rejoined players

This commit is contained in:
doitux
2011-11-01 00:02:12 +00:00
parent 05c8667c53
commit 3f8086eba4
3 changed files with 14 additions and 1 deletions
+5 -1
View File
@@ -336,7 +336,11 @@ void GuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &play
}
void GuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
{
myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin);
myStartWindow->signalNetClientPlayerJoined(playerId, QString::fromUtf8(playerName.c_str()), isGameAdmin);
if (!playerName.empty() && playerName[0] != '#' && myW->isVisible()) {
QString tmpName(QString::fromUtf8(playerName.c_str()));
myGuiLog->signalLogPlayerJoinedMsg(tmpName);
}
}
void GuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{