Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.

This commit is contained in:
lotodore
2011-02-09 14:33:39 +00:00
parent 07a4403e97
commit 4032bf48a2
24 changed files with 173 additions and 173 deletions
+6 -6
View File
@@ -278,7 +278,7 @@ void CleanerConfig::writeBuffer() const {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configBufferList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configBufferList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -319,7 +319,7 @@ void CleanerConfig::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -397,7 +397,7 @@ void CleanerConfig::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = tempStringList2;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(tempString1);
tmpElement->LinkEndChild( tmpSubElement );
@@ -418,7 +418,7 @@ void CleanerConfig::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -507,7 +507,7 @@ list<int> CleanerConfig::readConfigIntList(string varName) const
string tempString;
int tempInt;
list<string>::iterator it;
for(it = tempStringList.begin(); it != tempStringList.end(); it++) {
for(it = tempStringList.begin(); it != tempStringList.end(); ++it) {
isst.str(*it);
isst >> tempInt;
@@ -549,7 +549,7 @@ void CleanerConfig::writeConfigIntList(string varName, list<int> varCont)
if (configBufferList[i].name == varName) {
string tempString;
list<int>::iterator it;
for(it = varCont.begin(); it != varCont.end(); it++) {
for(it = varCont.begin(); it != varCont.end(); ++it) {
intToString << (*it);
stringList.push_back(intToString.str());
+3 -3
View File
@@ -172,7 +172,7 @@ void MessageFilter::refreshConfig() {
std::list<std::string> badWordsList = config->readConfigStringList("BadWordsList");
std::list<std::string>::iterator it1;
QStringList bwList;
for(it1= badWordsList.begin(); it1 != badWordsList.end(); it1++) {
for(it1= badWordsList.begin(); it1 != badWordsList.end(); ++it1) {
bwList << QString::fromUtf8(it1->c_str());
}
myBadWordCheck->setBadWords(bwList);
@@ -180,7 +180,7 @@ void MessageFilter::refreshConfig() {
std::list<std::string> urlStringsList = config->readConfigStringList("UrlStringsList");
std::list<std::string>::iterator it2;
QStringList urlList;
for(it2= urlStringsList.begin(); it2 != urlStringsList.end(); it2++) {
for(it2= urlStringsList.begin(); it2 != urlStringsList.end(); ++it2) {
urlList << QString::fromUtf8(it2->c_str());
}
myUrlCheck->setUrlStrings(urlList);
@@ -188,7 +188,7 @@ void MessageFilter::refreshConfig() {
std::list<std::string> urlExceptionStringsList = config->readConfigStringList("UrlExceptionStringsList");
std::list<std::string>::iterator it3;
QStringList urlExceptionList;
for(it3= urlExceptionStringsList.begin(); it3 != urlExceptionStringsList.end(); it3++) {
for(it3= urlExceptionStringsList.begin(); it3 != urlExceptionStringsList.end(); ++it3) {
urlExceptionList << QString::fromUtf8(it3->c_str());
}
myUrlCheck->setUrlExceptionStrings(urlExceptionList);
+6 -6
View File
@@ -416,7 +416,7 @@ void ConfigFile::writeBuffer() const {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configBufferList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configBufferList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -460,7 +460,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -545,7 +545,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = tempStringList2;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(tempString1);
tmpElement->LinkEndChild( tmpSubElement );
@@ -566,7 +566,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
tmpElement->SetAttribute("type", "list");
list<string> tempList = configList[i].defaultListValue;
list<string>::iterator it;
for(it = tempList.begin(); it != tempList.end(); it++) {
for(it = tempList.begin(); it != tempList.end(); ++it) {
TiXmlElement *tmpSubElement = new TiXmlElement(configList[i].defaultValue);
tmpElement->LinkEndChild( tmpSubElement );
@@ -641,7 +641,7 @@ list<int> ConfigFile::readConfigIntList(string varName) const
string tempString;
int tempInt;
list<string>::iterator it;
for(it = tempStringList.begin(); it != tempStringList.end(); it++) {
for(it = tempStringList.begin(); it != tempStringList.end(); ++it) {
isst.str(*it);
isst >> tempInt;
@@ -700,7 +700,7 @@ void ConfigFile::writeConfigIntList(string varName, list<int> varCont)
if (configBufferList[i].name == varName) {
string tempString;
list<int>::iterator it;
for(it = varCont.begin(); it != varCont.end(); it++) {
for(it = varCont.begin(); it != varCont.end(); ++it) {
intToString << (*it);
stringList.push_back(intToString.str());
+6 -6
View File
@@ -34,7 +34,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
PlayerListConstIterator it_c;
// determine bigBlindPosition
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
bigBlindPositionId = (*it_c)->getMyUniqueID();
break;
@@ -45,7 +45,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
}
// determine smallBlindPosition
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
smallBlindPositionId = (*it_c)->getMyUniqueID();
break;
@@ -108,7 +108,7 @@ void LocalBeRo::run() {
for(size_t i=0; i<myHand->getActivePlayerList()->size(); i++) {
if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end();
it_1--;
--it_1;
it_2 = myHand->getRunningPlayerIt((*it_1)->getMyUniqueID());
// running player found
@@ -157,7 +157,7 @@ void LocalBeRo::run() {
// check if all running players have same sets (else allHighestSet = false)
for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); it_c++) {
for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); ++it_c) {
if(highestSet != (*it_c)->getMySet()) {
allHighestSet = false;
break;
@@ -172,7 +172,7 @@ void LocalBeRo::run() {
myHand->setCurrentRound(myBeRoID+1);
//Action loeschen und ActionButtons refresh
for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); it_c++) {
for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); ++it_c) {
(*it_c)->setMyAction(PLAYER_ACTION_NONE);
}
@@ -205,7 +205,7 @@ void LocalBeRo::run() {
throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
}
currentPlayersTurnIt++;
++currentPlayersTurnIt;
if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
currentPlayersTurnId = (*currentPlayersTurnIt)->getMyUniqueID();
@@ -42,7 +42,7 @@ void LocalBeRoPostRiver::postRiverRun() {
PlayerListIterator it;
// who is the winner
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() > highestCardsValue ) {
highestCardsValue = (*it_c)->getMyCardsValueInt();
@@ -51,7 +51,7 @@ void LocalBeRoPostRiver::postRiverRun() {
int potPlayers = 0;
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
potPlayers++;
}
@@ -59,7 +59,7 @@ void LocalBeRoPostRiver::postRiverRun() {
// prüfen ob nur noch human player an der verteilung teilnimmt und myAggressive für human player setzen
if(potPlayers == 1) {
for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); it++) {
for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); ++it) {
if( (*it)->getMyAction() != PLAYER_ACTION_FOLD) {
(*it)->setMyAggressive(true);
}
+4 -4
View File
@@ -65,7 +65,7 @@ void LocalBeRoPreflop::run() {
}
if(it == getMyHand()->getActivePlayerList()->begin()) it = getMyHand()->getActivePlayerList()->end();
it--;
--it;
setFirstRoundLastPlayersTurnId( (*it)->getMyUniqueID() );
@@ -114,7 +114,7 @@ void LocalBeRoPreflop::run() {
PlayerListConstIterator it_c;
// check if all running players have same sets (else allHighestSet = false)
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); ++it_c) {
if(getHighestSet() != (*it_c)->getMySet()) {
allHighestSet = false;
break;
@@ -127,7 +127,7 @@ void LocalBeRoPreflop::run() {
throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
}
currentPlayersTurnIt++;
++currentPlayersTurnIt;
if(currentPlayersTurnIt == getMyHand()->getRunningPlayerList()->end()) currentPlayersTurnIt = getMyHand()->getRunningPlayerList()->begin();
setCurrentPlayersTurnId( (*currentPlayersTurnIt)->getMyUniqueID() );
@@ -140,7 +140,7 @@ void LocalBeRoPreflop::run() {
getMyHand()->setCurrentRound(GAME_STATE_FLOP);
//Action loeschen und ActionButtons refresh
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); ++it_c) {
(*it_c)->setMyAction(PLAYER_ACTION_NONE);
}
+13 -13
View File
@@ -47,7 +47,7 @@ void LocalBoard::collectSets() {
sets = 0;
PlayerListConstIterator it_c;
for(it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for(it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
sets += (*it_c)->getMySet();
}
@@ -59,7 +59,7 @@ void LocalBoard::collectPot() {
sets = 0;
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setMySetNull();
}
@@ -75,7 +75,7 @@ void LocalBoard::distributePot() {
// filling player sets vector
vector<unsigned> playerSets;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyActiveStatus()) {
playerSets.push_back( ( ((*it)->getMyRoundStartCash()) - ((*it)->getMyCash()) ) );
} else {
@@ -114,14 +114,14 @@ void LocalBoard::distributePot() {
potLevel.push_back((playerSetsSort.size()-i)*potLevel[0]);
// determine level highestCardsValue
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); ++it_c,j++) {
if((*it_c)->getMyActiveStatus() && (*it_c)->getMyCardsValueInt() > highestCardsValue && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
highestCardsValue = (*it_c)->getMyCardsValueInt();
}
}
// level winners
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); ++it_c,j++) {
if((*it_c)->getMyActiveStatus() && highestCardsValue == (*it_c)->getMyCardsValueInt() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
potLevel.push_back((*it_c)->getMyUniqueID());
}
@@ -140,7 +140,7 @@ void LocalBoard::distributePot() {
for(j=2; j<potLevel.size(); j++) {
// find seat with potLevel[j]-ID
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyUniqueID() == potLevel[j]) {
break;
}
@@ -163,7 +163,7 @@ void LocalBoard::distributePot() {
// winnerPointer = currentHand->getDealerPosition();
// find Seat with dealerPosition
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyUniqueID() == dealerPosition) {
break;
}
@@ -182,7 +182,7 @@ void LocalBoard::distributePot() {
// winnerHit = false;
it++;
++it;
if(it == seatsList->end())
it = seatsList->begin();
@@ -256,7 +256,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
PlayerListConstIterator it_c;
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
}
@@ -296,7 +296,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
// search lastActionPlayer
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
if((*it_c)->getMyUniqueID() == lastActionPlayer && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
lastActionPlayerIt = it_c;
// cout << (*it_c)->getMyUniqueID() << endl;
@@ -305,7 +305,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
}
if(it_c == activePlayerList->end()) {
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
lastActionPlayerIt = it_c;
break;
@@ -337,7 +337,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
// firstAfterLastActionPlayerIt++;
it_c = lastActionPlayerIt;
it_c++;
++it_c;
for(unsigned i = 0; i < activePlayerList->size(); i++) {
@@ -404,7 +404,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
}
it_c++;
++it_c;
}
+29 -29
View File
@@ -40,7 +40,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
CardsValue myCardsValue;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setHand(this);
// set myFlipCards 0
(*it)->setMyCardsFlip(0, 0);
@@ -61,7 +61,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
k = 0;
myBoard->setMyCards(tempBoardArray);
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++, k++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it, k++) {
(*it)->getMyBestHandPosition(bestHandPos);
@@ -144,7 +144,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player1
it++;
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 8;
@@ -157,7 +157,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player2
it++;
++it;
tempPlayerArray[0] = 26;
tempPlayerArray[1] = 27;
@@ -170,7 +170,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player3
it++;
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 30;
@@ -183,7 +183,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player4
it++;
++it;
tempPlayerArray[0] = 50;
tempPlayerArray[1] = 51;
@@ -196,7 +196,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
++it;
tempPlayerArray[0] = 25;
tempPlayerArray[1] = 24;
@@ -209,7 +209,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player6
it++;
++it;
tempPlayerArray[0] = 38;
tempPlayerArray[1] = 37;
@@ -222,7 +222,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player7
it++;
++it;
tempPlayerArray[0] = 32;
tempPlayerArray[1] = 33;
@@ -235,7 +235,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player8
it++;
++it;
tempPlayerArray[0] = 19;
tempPlayerArray[1] = 20;
@@ -279,7 +279,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player1
it++;
++it;
// tempPlayerArray[0] = 47;
// tempPlayerArray[1] = 22;
@@ -292,7 +292,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player2
it++;
++it;
// tempPlayerArray[0] = 33;
// tempPlayerArray[1] = 27;
@@ -305,7 +305,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player3
it++;
++it;
// tempPlayerArray[0] = 38;
// tempPlayerArray[1] = 22;
@@ -318,7 +318,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player4
it++;
++it;
// tempPlayerArray[0] = 25;
// tempPlayerArray[1] = 16;
@@ -331,7 +331,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
++it;
// tempPlayerArray[0] = 27;
// tempPlayerArray[1] = 10;
@@ -396,7 +396,7 @@ void LocalHand::assignButtons() {
PlayerListConstIterator it_c;
// delete all buttons
for (it=seatsList->begin(); it!=seatsList->end(); it++) {
for (it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setMyButton(BUTTON_NONE);
}
@@ -418,7 +418,7 @@ void LocalHand::assignButtons() {
for(i=0; i<seatsList->size(); i++) {
dealerPositionIt++;
++dealerPositionIt;
if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
@@ -439,7 +439,7 @@ void LocalHand::assignButtons() {
lastActionPlayer = (*it)->getMyUniqueID();
myBoard->setLastActionPlayer(lastActionPlayer);
it++;
++it;
if(it == activePlayerList->end()) it = activePlayerList->begin();
if(activePlayerList->size() > 2) {
@@ -463,7 +463,7 @@ void LocalHand::assignButtons() {
// cout << "lAP-Button: " << lastActionPlayer << endl;
//do sets --> TODO switch?
for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
//small blind
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
@@ -514,24 +514,24 @@ void LocalHand::switchRounds() {
it_1 = it;
if(it_1 == runningPlayerList->begin()) it_1 = runningPlayerList->end();
it_1--;
--it_1;
getCurrentBeRo()->setCurrentPlayersTurnId((*it_1)->getMyUniqueID());
}
} else {
it++;
++it;
}
}
// determine number of all in players
int allInPlayersCounter = 0;
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN) allInPlayersCounter++;
}
// determine number of non-fold players
int nonFoldPlayerCounter = 0;
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonFoldPlayerCounter++;
}
@@ -556,7 +556,7 @@ void LocalHand::switchRounds() {
// 2) all players but one all in and he has highest set
if(allInPlayersCounter+1 == nonFoldPlayerCounter) {
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
allInCondition = true;
@@ -572,7 +572,7 @@ void LocalHand::switchRounds() {
if(smallBlindIt_c!=runningPlayerList->end() && bigBlindIt_c!=activePlayerList->end() && currentRound == GAME_STATE_PREFLOP && myBeRo[currentRound]->getFirstRound()) {
// determine player who are all in with less than small blind amount
int tempCounter = 0;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMySet() <= smallBlind) {
tempCounter++;
}
@@ -584,7 +584,7 @@ void LocalHand::switchRounds() {
}
// no.2: heads up -> detect player who is all in and bb but could set less than sb
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if(activePlayerList->size()==2 && (*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMyButton()==BUTTON_BIG_BLIND && (*it_c)->getMySet()<=smallBlind && currentRound == GAME_STATE_PREFLOP) {
allInCondition = true;
@@ -659,7 +659,7 @@ PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -673,7 +673,7 @@ PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -687,7 +687,7 @@ PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
+9 -9
View File
@@ -1150,7 +1150,7 @@ void LocalPlayer::preflopEngine() {
// count number of active human players
size_t countHumanPlayers = 0;
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
countHumanPlayers++;
}
@@ -1159,7 +1159,7 @@ void LocalPlayer::preflopEngine() {
// local or network game and only one human player is active --> set aggValue
if(countHumanPlayers == 1) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
myNiveau[0] -= aggValue;
@@ -1506,7 +1506,7 @@ void LocalPlayer::flopEngine() {
// count number of active human players
size_t countHumanPlayers = 0;
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
countHumanPlayers++;
}
@@ -1515,7 +1515,7 @@ void LocalPlayer::flopEngine() {
// local or network game and only one human player is active --> set aggValue
if(countHumanPlayers == 1) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
myNiveau[0] -= aggValue;
@@ -2201,7 +2201,7 @@ void LocalPlayer::turnEngine() {
// count number of active human players
size_t countHumanPlayers = 0;
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
countHumanPlayers++;
}
@@ -2210,7 +2210,7 @@ void LocalPlayer::turnEngine() {
// local or network game and only one human player is active --> set aggValue
if(countHumanPlayers == 1) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
myNiveau[0] -= aggValue;
@@ -2729,7 +2729,7 @@ void LocalPlayer::riverEngine() {
// count number of active human players
size_t countHumanPlayers = 0;
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
countHumanPlayers++;
}
@@ -2738,7 +2738,7 @@ void LocalPlayer::riverEngine() {
// local or network game and only one human player is active --> set aggValue
if(countHumanPlayers == 1) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
myNiveau[0] -= aggValue;
@@ -5131,7 +5131,7 @@ LocalPlayer::resetActionTimeoutCounter()
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
{
if(*it == myUniqueID) return true;
}
+1 -1
View File
@@ -107,7 +107,7 @@ ClientBoard::collectSets()
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
sets = 0;
PlayerListConstIterator it_c;
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c)
sets += (*it_c)->getMySet();
}
+6 -6
View File
@@ -28,7 +28,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
{
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setHand(this);
// myFlipCards auf 0 setzen
(*it)->setMyCardsFlip(0, 0);
@@ -37,7 +37,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
// roundStartCashArray fuellen
// cardsvalue zuruecksetzen
// remove all buttons
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
@@ -92,7 +92,7 @@ ClientHand::getSeatIt(unsigned uniqueId) const
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -107,7 +107,7 @@ ClientHand::getActivePlayerIt(unsigned uniqueId) const
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
PlayerListIterator it;
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -122,7 +122,7 @@ ClientHand::getRunningPlayerIt(unsigned uniqueId) const
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
PlayerListIterator it;
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -348,7 +348,7 @@ ClientHand::switchRounds()
}
} else {
it++;
++it;
}
}
}
+1 -1
View File
@@ -527,7 +527,7 @@ bool ClientPlayer::checkIfINeedToShowCards()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
{
if(*it == myUniqueID) return true;
}
+3 -3
View File
@@ -143,7 +143,7 @@ void Game::initHand()
raiseBlinds();
// set player action none
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setMyAction(PLAYER_ACTION_NONE);
}
@@ -155,7 +155,7 @@ void Game::initHand()
(*it)->setMyActiveStatus(false);
it = activePlayerList->erase(it);
} else {
it++;
++it;
}
}
@@ -174,7 +174,7 @@ void Game::initHand()
for(i=0; i<seatsList->size(); i++) {
dealerPositionIt++;
++dealerPositionIt;
if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
it_c = currentHand->getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
+1 -1
View File
@@ -118,7 +118,7 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
bool nickFoundOnIgnoreList = false;
list<std::string>::iterator it1;
for(it1=ignoreList.begin(); it1 != ignoreList.end(); it1++) {
for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
if(playerName == QString::fromUtf8(it1->c_str())) {
nickFoundOnIgnoreList = true;
@@ -84,7 +84,7 @@ void createNetworkGameDialogImpl::fillFormular() {
std::list<int> myBlindsList = myConfig->readConfigIntList("NetManualBlindsList");
std::list<int>::iterator it1;
for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); it1++) {
for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); ++it1) {
myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10));
}
myChangeCompleteBlindsDialog->sortBlindsList();
@@ -1151,7 +1151,7 @@ void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
QString blindsListString;
std::list<int>::const_iterator it1;
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); ++it1) {
blindsListString.append(QString("%L1").arg(*it1)).append(", ");
}
blindsListString.remove(blindsListString.length()-2,2);
@@ -1542,7 +1542,7 @@ bool gameLobbyDialogImpl::playerIsOnIgnoreList(unsigned playerId) {
list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
list<std::string>::iterator it1;
for(it1= playerIgnoreList.begin(); it1 != playerIgnoreList.end(); it1++) {
for(it1= playerIgnoreList.begin(); it1 != playerIgnoreList.end(); ++it1) {
if(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).playerName.c_str()) == QString::fromUtf8(it1->c_str())) {
return true;
+25 -25
View File
@@ -796,7 +796,7 @@ void gameTableImpl::refreshSet() {
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if( (*it_c)->getMySet() == 0 )
setLabelArray[(*it_c)->getMyID()]->setText("");
else
@@ -816,7 +816,7 @@ void gameTableImpl::refreshButton() {
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
PlayerList activePlayerList = currentGame->getActivePlayerList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if( (*it_c)->getMyActiveStatus() ) {
if( activePlayerList->size() > 2 ) {
switch ( (*it_c)->getMyButton() ) {
@@ -870,7 +870,7 @@ void gameTableImpl::refreshPlayerName() {
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) {
bool guest = myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest;
@@ -915,7 +915,7 @@ void gameTableImpl::refreshPlayerAvatar() {
int seatPlace;
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(), seatPlace=0; it_c!=seatsList->end(); it_c++, seatPlace++) {
for (it_c=seatsList->begin(), seatPlace=0; it_c!=seatsList->end(); ++it_c, seatPlace++) {
QString countryString(QString(myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).countryCode.c_str()).toLower());
countryString = QString(":/cflags/cflags/%1.png").arg(countryString);
@@ -987,7 +987,7 @@ void gameTableImpl::refreshAction(int playerID, int playerAction) {
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
//if no action --> clear Pixmap
if( (*it_c)->getMyAction() == 0) {
@@ -1042,7 +1042,7 @@ void gameTableImpl::refreshCash() {
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) {
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
@@ -1062,7 +1062,7 @@ void gameTableImpl::refreshGroupbox(int playerID, int status) {
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyTurn()) {
//Groupbox glow wenn der Spiele dran ist.
@@ -1173,7 +1173,7 @@ void gameTableImpl::refreshAll() {
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
}
@@ -1190,7 +1190,7 @@ void gameTableImpl::refreshChangePlayer() {
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
}
@@ -1234,7 +1234,7 @@ void gameTableImpl::dealHoleCards() {
PlayerListConstIterator it_c;
PlayerList seatsList = currentGame->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
(*it_c)->getMyCards(tempCardsIntArray);
for(j=0; j<2; j++) {
if((*it_c)->getMyActiveStatus()) {
@@ -2081,7 +2081,7 @@ void gameTableImpl::nextPlayerAnimation() {
PlayerListConstIterator it_c;
PlayerList seatsList = currentHand->getSeatsList();
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
if((*it_c)->getMyID() == currentHand->getLastPlayersTurn()) break;
}
@@ -2160,7 +2160,7 @@ void gameTableImpl::postRiverRunAnimation2() {
int nonfoldPlayersCounter = 0;
PlayerListConstIterator it_c;
PlayerList activePlayerList = currentGame->getActivePlayerList();
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD)
nonfoldPlayersCounter++;
}
@@ -2169,7 +2169,7 @@ void gameTableImpl::postRiverRunAnimation2() {
if(!flipHolecardsAllInAlreadyDone) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
showHoleCards((*it_c)->getMyUniqueID());
@@ -2185,7 +2185,7 @@ void gameTableImpl::postRiverRunAnimation2() {
flipHolecardsAllInAlreadyDone = TRUE;
}
else {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
//set Player value (logging) for all in already shown cards
(*it_c)->setMyCardsFlip(1,3);
@@ -2216,7 +2216,7 @@ void gameTableImpl::postRiverRunAnimation3() {
PlayerListConstIterator it_c;
PlayerList activePlayerList = currentHand->getActivePlayerList();
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
nonfoldPlayerCounter++;
}
@@ -2224,7 +2224,7 @@ void gameTableImpl::postRiverRunAnimation3() {
list<unsigned> winners = currentHand->getBoard()->getWinners();
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
//Show "Winner" label
@@ -2307,7 +2307,7 @@ void gameTableImpl::postRiverRunAnimation3() {
// log side pot winners -> TODO
list<unsigned>::iterator it_int;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
for(it_int = winners.begin(); it_int != winners.end(); it_int++) {
@@ -2320,7 +2320,7 @@ void gameTableImpl::postRiverRunAnimation3() {
}
}
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyCash() == 0) {
currentHand->getGuiInterface()->logPlayerSitsOut((*it_c)->getMyName());
}
@@ -2349,7 +2349,7 @@ void gameTableImpl::postRiverRunAnimation5() {
label_Pot->setText("");
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
@@ -2360,7 +2360,7 @@ void gameTableImpl::postRiverRunAnimation5() {
else {
label_Pot->setText(PotString);
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
@@ -2400,14 +2400,14 @@ void gameTableImpl::postRiverRunAnimation6() {
PlayerListConstIterator it_c;
PlayerList activePlayerList = currentHand->getActivePlayerList();
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
}
if (playersPositiveCashCounter==1) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyCash() > 0) {
currentHand->getGuiInterface()->logPlayerWinGame((*it_c)->getMyName(), myStartWindow->getSession()->getCurrentGame()->getMyGameID());
@@ -2446,7 +2446,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
int j;
PlayerListConstIterator it_c;
PlayerList activePlayerList = currentHand->getActivePlayerList();
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyUniqueID() == playerId) {
@@ -2481,12 +2481,12 @@ void gameTableImpl::flipHolecardsAllIn() {
int nonfoldPlayersCounter = 0;
PlayerListConstIterator it_c;
PlayerList activePlayerList = currentGame->getActivePlayerList();
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
}
if(nonfoldPlayersCounter!=1) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
showHoleCards((*it_c)->getMyUniqueID());
+35 -35
View File
@@ -216,7 +216,7 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
logFileStreamString += "BLIND LEVEL: $"+QString::number(currentHand->getSmallBlind())+" / $"+QString::number(currentHand->getSmallBlind()*2)+"</br>";
//print cash only for active players
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
logFileStreamString += "Seat " + QString::number((*it_c)->getMyID()+1,10) + ": <b>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + "</b> ($" + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10)+")</br>";
@@ -249,7 +249,7 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
sql += "," + boost::lexical_cast<string>(myW->getSession()->getCurrentGame()->getStartSmallBlind());
sql += "," + boost::lexical_cast<string>(myW->getSession()->getCurrentGame()->getDealerPosition());
PlayerList seatList = currentHand->getSeatsList();
for(it_c = seatList->begin();it_c!=seatList->end();it_c++) {
for(it_c = seatList->begin();it_c!=seatList->end();++it_c) {
if((*it_c)->getMyActiveStatus()) {
sql += ",\"" + (*it_c)->getMyName() +"\"";
} else {
@@ -276,7 +276,7 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// // hand data
// sql = "INSERT INTO Hand (HandID,GameID,Sb_Amount,Bb_Amount";
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += ",Seat_" + QString::number((*it_c)->getMyID()+1,10) + "_Cash";
// }
//// for(i=1;i<=MAX_NUMBER_OF_PLAYERS; i++) {
@@ -287,10 +287,10 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// sql += "," + QString::number(gameID,10);
// sql += "," + QString::number(currentHand->getSmallBlind(),10);
// sql += "," + QString::number(currentHand->getSmallBlind()*2,10);
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += "," + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10);
// }
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();it_c++) {
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();++it_c) {
//// if((*it_c)->getMyActiveStatus()) {
//// sql += "," + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10);
//// } else {
@@ -310,7 +310,7 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// // beginning of a game
// if(handID == 1) {
// sql = "INSERT INTO Game (GameID,Startmoney,StartSb,DealerPos";
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += ",Seat_" + QString::number((*it_c)->getMyID()+1,10);
// }
//// for(i=1;i<=MAX_NUMBER_OF_PLAYERS; i++) {
@@ -321,10 +321,10 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// sql += QString::number(myW->getSession()->getCurrentGame()->getStartCash(),10) + ",";
// sql += QString::number(myW->getSession()->getCurrentGame()->getStartSmallBlind(),10) + ",";
// sql += QString::number(myW->getSession()->getCurrentGame()->getDealerPosition(),10);
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += ",'" + QString::fromUtf8((*it_c)->getMyName().c_str()) +"'";
// }
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();it_c++) {
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();++it_c) {
//// if((*it_c)->getMyActiveStatus()) {
//// sql += ",'" + QString::fromUtf8((*it_c)->getMyName().c_str()) +"'";
//// } else {
@@ -339,7 +339,7 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// // beginning of a hand
// sql = "INSERT INTO Hand (HandID,GameID,Sb_Amount,Bb_Amount";
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += ",Seat_" + QString::number((*it_c)->getMyID()+1,10) + "_Cash";
// }
//// for(i=1;i<=MAX_NUMBER_OF_PLAYERS; i++) {
@@ -350,10 +350,10 @@ void guiLog::logNewGameHandMsg(int gameID, int handID) {
// sql += "," + QString::number(gameID,10);
// sql += "," + QString::number(currentHand->getSmallBlind(),10);
// sql += "," + QString::number(currentHand->getSmallBlind()*2,10);
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
// for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
// sql += "," + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10);
// }
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();it_c++) {
//// for(it_c = currentHand->getSeatsList()->begin();it_c!=currentHand->getSeatsList()->end();++it_c) {
//// if((*it_c)->getMyActiveStatus()) {
//// sql += "," + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10);
//// } else {
@@ -397,7 +397,7 @@ void guiLog::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString b
boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
PlayerList activePlayerList = currentGame->getActivePlayerList();
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if(activePlayerList->size() > 2) {
if((*it_c)->getMyButton() == BUTTON_DEALER) {
@@ -1548,7 +1548,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
PlayerList activePlayerList = currentGame->getActivePlayerList();
// collect cardsValueInt of all players who will show their cards
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
shownCardsValueInt.push_back( (*it_c)->getMyCardsValueInt());
@@ -1557,7 +1557,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
// erase own cardsValueInt
list<int>::iterator it;
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if((*it) == myCardsValueInt) {
shownCardsValueInt.erase(it);
break;
@@ -1583,7 +1583,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1595,7 +1595,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1620,7 +1620,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1632,7 +1632,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1649,7 +1649,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1666,7 +1666,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1683,7 +1683,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1709,7 +1709,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1721,7 +1721,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1738,7 +1738,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1758,7 +1758,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1770,7 +1770,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1790,7 +1790,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1802,7 +1802,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1819,7 +1819,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1836,7 +1836,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1857,7 +1857,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
@@ -1869,7 +1869,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1886,7 +1886,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1903,7 +1903,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
@@ -1920,7 +1920,7 @@ QString guiLog::determineHandName(int myCardsValueInt) {
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
+8 -8
View File
@@ -60,7 +60,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
PlayerListConstIterator it_c;
int activePlayerCounter=0;
PlayerList seatList = currentGame->getSeatsList();
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
}
GameInfo info(myW->getSession()->getClientGameInfo(myW->getSession()->getClientCurrentGameId()));
@@ -75,7 +75,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
action_IgnorePlayer->setEnabled(true);
action_EditTip->setEnabled(true);
int j=0;
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
if(myId == j) {
if(j == 0)
@@ -103,7 +103,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
}
int i=0;
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
//also inactive player which stays on table can be voted to kick
if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
@@ -174,7 +174,7 @@ boost::shared_ptr<Game> curGame = myW->myStartWindow->getSession()->getCurrentGa
PlayerListConstIterator it_c;
int seatPlace;
PlayerList seatsList = curGame->getSeatsList();
for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++, seatPlace++) {
for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c, seatPlace++) {
for(int i=1;i<=5;i++)myW->playerStarsArray[i][seatPlace]->setText("");
if(myW->myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET && !myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER)
if((*it_c)->getMyStayOnTableStatus() == TRUE && (*it_c)->getMyName()!="" && seatPlace!=0) {
@@ -197,7 +197,7 @@ void MyAvatarLabel::refreshTooltips() {
PlayerListConstIterator it_c;
int seatPlace;
PlayerList seatsList = currentGame->getSeatsList();
for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++, seatPlace++) {
for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c, seatPlace++) {
if((*it_c)->getMyStayOnTableStatus() == TRUE || (*it_c)->getMyActiveStatus()) {
bool computerPlayer = false;
if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) { computerPlayer = true; }
@@ -377,7 +377,7 @@ void MyAvatarLabel::putPlayerOnIgnoreList() {
QStringList list;
PlayerListConstIterator it_c;
PlayerList seatList = myW->getSession()->getCurrentGame()->getSeatsList();
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
list << QString::fromUtf8((*it_c)->getMyName().c_str());
}
@@ -402,7 +402,7 @@ void MyAvatarLabel::reportBadAvatar() {
int j=0;
PlayerListConstIterator it_c;
PlayerList seatList = currentGame->getSeatsList();
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
if(myId == j) {
@@ -430,7 +430,7 @@ void MyAvatarLabel::startEditTip() {
int j=0;
PlayerListConstIterator it_c;
PlayerList seatList = currentGame->getSeatsList();
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
if(myId == j) {
QString nick = QString::fromUtf8((*it_c)->getMyName().c_str());
startChangePlayerTip(nick);
@@ -51,7 +51,7 @@ int myMessageDialogImpl::exec(int messageId, QString msg, QString title, QPixmap
currentMsgShowList = myConfig->readConfigStringList("IfInfoMessageShowList");
list<std::string>::iterator it1;
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); it1++) {
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); ++it1) {
QString tmpString = QString::fromUtf8(it1->c_str());
if(QString("%1").arg(messageId) == tmpString.split(",").at(1)) {
@@ -99,7 +99,7 @@ void myMessageDialogImpl::writeConfig()
if(checkBox->isChecked()) {
list<std::string>::iterator it1;
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); it1++) {
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); ++it1) {
QString tmpString = QString::fromUtf8(it1->c_str());
if(QString("%1").arg(currentMsgId) == tmpString.split(",").at(1)) {
@@ -121,7 +121,7 @@ bool myMessageDialogImpl::checkIfMesssageWillBeDisplayed(int id)
currentMsgShowList = myConfig->readConfigStringList("IfInfoMessageShowList");
list<std::string>::iterator it1;
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); it1++) {
for(it1= currentMsgShowList.begin(); it1 != currentMsgShowList.end(); ++it1) {
QString tmpString = QString::fromUtf8(it1->c_str());
if(QString("%1").arg(id) == tmpString.split(",").at(1)) {
@@ -57,7 +57,7 @@ void newGameDialogImpl::exec() {
std::list<int> myBlindsList = myConfig->readConfigIntList("ManualBlindsList");
std::list<int>::iterator it1;
for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); it1++) {
for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); ++it1) {
myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10));
}
myChangeCompleteBlindsDialog->sortBlindsList();
@@ -237,7 +237,7 @@ void settingsDialogImpl::prepareDialog()
std::list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
std::list<std::string>::iterator it5;
treeWidget_internetGameIgnoredPlayers->clear();
for(it5= playerIgnoreList.begin(); it5 != playerIgnoreList.end(); it5++) {
for(it5= playerIgnoreList.begin(); it5 != playerIgnoreList.end(); ++it5) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_internetGameIgnoredPlayers);
item->setText(0, QString::fromUtf8(it5->c_str()));
}
@@ -293,7 +293,7 @@ void settingsDialogImpl::prepareDialog()
//load secondary styles into list (if fallback no entry)
myGameTableStylesList = myConfig->readConfigStringList("GameTableStylesList");
list<std::string>::iterator it1;
for(it1= myGameTableStylesList.begin(); it1 != myGameTableStylesList.end(); it1++) {
for(it1= myGameTableStylesList.begin(); it1 != myGameTableStylesList.end(); ++it1) {
GameTableStyleReader nextStyle(myConfig, this);
nextStyle.readStyleFile(QString::fromUtf8(it1->c_str()));
if(!nextStyle.getFallBack() && nextStyle.getLoadedSuccessfull()) {
@@ -375,7 +375,7 @@ void settingsDialogImpl::prepareDialog()
//load secondary card styles into list (if fallback no entry)
myCardDeckStylesList = myConfig->readConfigStringList("CardDeckStylesList");
list<std::string>::iterator it2;
for(it2= myCardDeckStylesList.begin(); it2 != myCardDeckStylesList.end(); it2++) {
for(it2= myCardDeckStylesList.begin(); it2 != myCardDeckStylesList.end(); ++it2) {
CardDeckStyleReader nextStyle(myConfig, this);
nextStyle.readStyleFile(QString::fromUtf8(it2->c_str()));
if(!nextStyle.getFallBack() && nextStyle.getLoadedSuccessfull()) {
@@ -865,7 +865,7 @@ void settingsDialogImpl::callManualBlindsOrderDialog() {
myManualBlindsOrderDialog->spinBox_input->setMinimum(spinBox_firstSmallBlind->value());
list<int>::iterator it1;
for(it1= myManualBlindsList.begin(); it1 != myManualBlindsList.end(); it1++) {
for(it1= myManualBlindsList.begin(); it1 != myManualBlindsList.end(); ++it1) {
myManualBlindsOrderDialog->listWidget_blinds->addItem(QString::number(*it1,10));
}
myManualBlindsOrderDialog->sortBlindsList();
@@ -900,7 +900,7 @@ void settingsDialogImpl::callNetManualBlindsOrderDialog() {
myManualBlindsOrderDialog->spinBox_input->setMinimum(spinBox_netFirstSmallBlind->value());
list<int>::iterator it1;
for(it1= myNetManualBlindsList.begin(); it1 != myNetManualBlindsList.end(); it1++) {
for(it1= myNetManualBlindsList.begin(); it1 != myNetManualBlindsList.end(); ++it1) {
myManualBlindsOrderDialog->listWidget_blinds->addItem(QString::number(*it1,10));
}
myManualBlindsOrderDialog->sortBlindsList();
+1 -1
View File
@@ -985,7 +985,7 @@ QStringList startWindowImpl::getPlayerNicksList() {
QStringList list;
PlayerListConstIterator it_c;
PlayerList seatList = mySession->getCurrentGame()->getSeatsList();
for (it_c=seatList->begin(); it_c!=seatList->end(); it_c++) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
list << QString::fromUtf8((*it_c)->getMyName().c_str());
}
+1 -1
View File
@@ -250,7 +250,7 @@ SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
while (i != end)
{
SessionMap::iterator next = i;
next++;
++next;
func((*i).second);
i = next;
}