Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.
This commit is contained in:
@@ -34,7 +34,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
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PlayerListConstIterator it_c;
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// determine bigBlindPosition
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
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bigBlindPositionId = (*it_c)->getMyUniqueID();
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break;
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@@ -45,7 +45,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
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}
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// determine smallBlindPosition
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
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smallBlindPositionId = (*it_c)->getMyUniqueID();
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break;
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@@ -108,7 +108,7 @@ void LocalBeRo::run() {
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for(size_t i=0; i<myHand->getActivePlayerList()->size(); i++) {
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if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end();
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it_1--;
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--it_1;
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it_2 = myHand->getRunningPlayerIt((*it_1)->getMyUniqueID());
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// running player found
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@@ -157,7 +157,7 @@ void LocalBeRo::run() {
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// check if all running players have same sets (else allHighestSet = false)
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for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); it_c++) {
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for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); ++it_c) {
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if(highestSet != (*it_c)->getMySet()) {
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allHighestSet = false;
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break;
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@@ -172,7 +172,7 @@ void LocalBeRo::run() {
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myHand->setCurrentRound(myBeRoID+1);
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//Action loeschen und ActionButtons refresh
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for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); it_c++) {
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for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); ++it_c) {
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(*it_c)->setMyAction(PLAYER_ACTION_NONE);
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}
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@@ -205,7 +205,7 @@ void LocalBeRo::run() {
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throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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}
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currentPlayersTurnIt++;
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++currentPlayersTurnIt;
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if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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currentPlayersTurnId = (*currentPlayersTurnIt)->getMyUniqueID();
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@@ -42,7 +42,7 @@ void LocalBeRoPostRiver::postRiverRun() {
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PlayerListIterator it;
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// who is the winner
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() > highestCardsValue ) {
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highestCardsValue = (*it_c)->getMyCardsValueInt();
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@@ -51,7 +51,7 @@ void LocalBeRoPostRiver::postRiverRun() {
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int potPlayers = 0;
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); it_c++) {
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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potPlayers++;
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}
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@@ -59,7 +59,7 @@ void LocalBeRoPostRiver::postRiverRun() {
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// prüfen ob nur noch human player an der verteilung teilnimmt und myAggressive für human player setzen
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if(potPlayers == 1) {
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for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); it++) {
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for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); ++it) {
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if( (*it)->getMyAction() != PLAYER_ACTION_FOLD) {
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(*it)->setMyAggressive(true);
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}
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@@ -65,7 +65,7 @@ void LocalBeRoPreflop::run() {
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}
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if(it == getMyHand()->getActivePlayerList()->begin()) it = getMyHand()->getActivePlayerList()->end();
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it--;
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--it;
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setFirstRoundLastPlayersTurnId( (*it)->getMyUniqueID() );
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@@ -114,7 +114,7 @@ void LocalBeRoPreflop::run() {
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PlayerListConstIterator it_c;
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// check if all running players have same sets (else allHighestSet = false)
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); ++it_c) {
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if(getHighestSet() != (*it_c)->getMySet()) {
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allHighestSet = false;
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break;
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@@ -127,7 +127,7 @@ void LocalBeRoPreflop::run() {
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throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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}
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currentPlayersTurnIt++;
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++currentPlayersTurnIt;
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if(currentPlayersTurnIt == getMyHand()->getRunningPlayerList()->end()) currentPlayersTurnIt = getMyHand()->getRunningPlayerList()->begin();
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setCurrentPlayersTurnId( (*currentPlayersTurnIt)->getMyUniqueID() );
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@@ -140,7 +140,7 @@ void LocalBeRoPreflop::run() {
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getMyHand()->setCurrentRound(GAME_STATE_FLOP);
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//Action loeschen und ActionButtons refresh
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); ++it_c) {
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(*it_c)->setMyAction(PLAYER_ACTION_NONE);
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}
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@@ -47,7 +47,7 @@ void LocalBoard::collectSets() {
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sets = 0;
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PlayerListConstIterator it_c;
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for(it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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for(it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
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sets += (*it_c)->getMySet();
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}
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@@ -59,7 +59,7 @@ void LocalBoard::collectPot() {
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sets = 0;
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PlayerListIterator it;
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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(*it)->setMySetNull();
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}
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@@ -75,7 +75,7 @@ void LocalBoard::distributePot() {
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// filling player sets vector
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vector<unsigned> playerSets;
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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if((*it)->getMyActiveStatus()) {
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playerSets.push_back( ( ((*it)->getMyRoundStartCash()) - ((*it)->getMyCash()) ) );
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} else {
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@@ -114,14 +114,14 @@ void LocalBoard::distributePot() {
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potLevel.push_back((playerSetsSort.size()-i)*potLevel[0]);
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// determine level highestCardsValue
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for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
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for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); ++it_c,j++) {
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if((*it_c)->getMyActiveStatus() && (*it_c)->getMyCardsValueInt() > highestCardsValue && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
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highestCardsValue = (*it_c)->getMyCardsValueInt();
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}
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}
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// level winners
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for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); it_c++,j++) {
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for(it_c=seatsList->begin(), j=0; it_c!=seatsList->end(); ++it_c,j++) {
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if((*it_c)->getMyActiveStatus() && highestCardsValue == (*it_c)->getMyCardsValueInt() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
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potLevel.push_back((*it_c)->getMyUniqueID());
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}
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@@ -140,7 +140,7 @@ void LocalBoard::distributePot() {
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for(j=2; j<potLevel.size(); j++) {
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// find seat with potLevel[j]-ID
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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if((*it)->getMyUniqueID() == potLevel[j]) {
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break;
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}
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@@ -163,7 +163,7 @@ void LocalBoard::distributePot() {
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// winnerPointer = currentHand->getDealerPosition();
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// find Seat with dealerPosition
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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if((*it)->getMyUniqueID() == dealerPosition) {
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break;
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}
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@@ -182,7 +182,7 @@ void LocalBoard::distributePot() {
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// winnerHit = false;
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it++;
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++it;
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if(it == seatsList->end())
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it = seatsList->begin();
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@@ -256,7 +256,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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PlayerListConstIterator it_c;
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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}
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@@ -296,7 +296,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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// cout << "lAP-Ende: " << currentHand->getLastActionPlayer() << endl;
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// search lastActionPlayer
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
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if((*it_c)->getMyUniqueID() == lastActionPlayer && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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// cout << (*it_c)->getMyUniqueID() << endl;
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@@ -305,7 +305,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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}
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if(it_c == activePlayerList->end()) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); ++it_c) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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break;
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@@ -337,7 +337,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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// firstAfterLastActionPlayerIt++;
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it_c = lastActionPlayerIt;
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it_c++;
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++it_c;
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for(unsigned i = 0; i < activePlayerList->size(); i++) {
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@@ -404,7 +404,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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}
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it_c++;
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++it_c;
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}
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@@ -40,7 +40,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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CardsValue myCardsValue;
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for(it=seatsList->begin(); it!=seatsList->end(); it++) {
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for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
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(*it)->setHand(this);
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// set myFlipCards 0
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(*it)->setMyCardsFlip(0, 0);
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@@ -61,7 +61,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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k = 0;
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myBoard->setMyCards(tempBoardArray);
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for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++, k++) {
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for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it, k++) {
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(*it)->getMyBestHandPosition(bestHandPos);
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@@ -144,7 +144,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player1
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it++;
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++it;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 8;
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@@ -157,7 +157,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player2
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it++;
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++it;
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tempPlayerArray[0] = 26;
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tempPlayerArray[1] = 27;
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@@ -170,7 +170,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player3
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it++;
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++it;
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tempPlayerArray[0] = 31;
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tempPlayerArray[1] = 30;
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@@ -183,7 +183,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player4
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it++;
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++it;
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tempPlayerArray[0] = 50;
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tempPlayerArray[1] = 51;
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@@ -196,7 +196,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player5
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it++;
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++it;
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tempPlayerArray[0] = 25;
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tempPlayerArray[1] = 24;
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@@ -209,7 +209,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player6
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it++;
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++it;
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tempPlayerArray[0] = 38;
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tempPlayerArray[1] = 37;
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@@ -222,7 +222,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player7
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it++;
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++it;
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tempPlayerArray[0] = 32;
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tempPlayerArray[1] = 33;
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@@ -235,7 +235,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->setMyBestHandPosition(temp5Array);
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// player8
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it++;
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++it;
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tempPlayerArray[0] = 19;
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tempPlayerArray[1] = 20;
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@@ -279,7 +279,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// (*it)->setMyBestHandPosition(temp5Array);
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// player1
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it++;
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++it;
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// tempPlayerArray[0] = 47;
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// tempPlayerArray[1] = 22;
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@@ -292,7 +292,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// (*it)->setMyBestHandPosition(temp5Array);
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// player2
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it++;
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++it;
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// tempPlayerArray[0] = 33;
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// tempPlayerArray[1] = 27;
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@@ -305,7 +305,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// (*it)->setMyBestHandPosition(temp5Array);
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// player3
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it++;
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++it;
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// tempPlayerArray[0] = 38;
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// tempPlayerArray[1] = 22;
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@@ -318,7 +318,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// (*it)->setMyBestHandPosition(temp5Array);
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// player4
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it++;
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++it;
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// tempPlayerArray[0] = 25;
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// tempPlayerArray[1] = 16;
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@@ -331,7 +331,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// (*it)->setMyBestHandPosition(temp5Array);
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// player5
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it++;
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++it;
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// tempPlayerArray[0] = 27;
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// tempPlayerArray[1] = 10;
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@@ -396,7 +396,7 @@ void LocalHand::assignButtons() {
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PlayerListConstIterator it_c;
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// delete all buttons
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for (it=seatsList->begin(); it!=seatsList->end(); it++) {
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for (it=seatsList->begin(); it!=seatsList->end(); ++it) {
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(*it)->setMyButton(BUTTON_NONE);
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}
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@@ -418,7 +418,7 @@ void LocalHand::assignButtons() {
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for(i=0; i<seatsList->size(); i++) {
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dealerPositionIt++;
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++dealerPositionIt;
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if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
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it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
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@@ -439,7 +439,7 @@ void LocalHand::assignButtons() {
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lastActionPlayer = (*it)->getMyUniqueID();
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myBoard->setLastActionPlayer(lastActionPlayer);
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it++;
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++it;
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if(it == activePlayerList->end()) it = activePlayerList->begin();
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if(activePlayerList->size() > 2) {
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@@ -463,7 +463,7 @@ void LocalHand::assignButtons() {
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// cout << "lAP-Button: " << lastActionPlayer << endl;
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//do sets --> TODO switch?
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for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
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for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
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//small blind
|
||||
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
|
||||
@@ -514,24 +514,24 @@ void LocalHand::switchRounds() {
|
||||
|
||||
it_1 = it;
|
||||
if(it_1 == runningPlayerList->begin()) it_1 = runningPlayerList->end();
|
||||
it_1--;
|
||||
--it_1;
|
||||
getCurrentBeRo()->setCurrentPlayersTurnId((*it_1)->getMyUniqueID());
|
||||
|
||||
}
|
||||
} else {
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// determine number of all in players
|
||||
int allInPlayersCounter = 0;
|
||||
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
||||
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
||||
if ((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN) allInPlayersCounter++;
|
||||
}
|
||||
|
||||
// determine number of non-fold players
|
||||
int nonFoldPlayerCounter = 0;
|
||||
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
||||
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
||||
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonFoldPlayerCounter++;
|
||||
}
|
||||
|
||||
@@ -556,7 +556,7 @@ void LocalHand::switchRounds() {
|
||||
// 2) all players but one all in and he has highest set
|
||||
if(allInPlayersCounter+1 == nonFoldPlayerCounter) {
|
||||
|
||||
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
|
||||
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
|
||||
|
||||
if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
|
||||
allInCondition = true;
|
||||
@@ -572,7 +572,7 @@ void LocalHand::switchRounds() {
|
||||
if(smallBlindIt_c!=runningPlayerList->end() && bigBlindIt_c!=activePlayerList->end() && currentRound == GAME_STATE_PREFLOP && myBeRo[currentRound]->getFirstRound()) {
|
||||
// determine player who are all in with less than small blind amount
|
||||
int tempCounter = 0;
|
||||
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
||||
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
||||
if((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMySet() <= smallBlind) {
|
||||
tempCounter++;
|
||||
}
|
||||
@@ -584,7 +584,7 @@ void LocalHand::switchRounds() {
|
||||
}
|
||||
|
||||
// no.2: heads up -> detect player who is all in and bb but could set less than sb
|
||||
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
|
||||
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
||||
|
||||
if(activePlayerList->size()==2 && (*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMyButton()==BUTTON_BIG_BLIND && (*it_c)->getMySet()<=smallBlind && currentRound == GAME_STATE_PREFLOP) {
|
||||
allInCondition = true;
|
||||
@@ -659,7 +659,7 @@ PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const {
|
||||
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
@@ -673,7 +673,7 @@ PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const {
|
||||
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
@@ -687,7 +687,7 @@ PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
|
||||
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ++it) {
|
||||
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
|
||||
@@ -1150,7 +1150,7 @@ void LocalPlayer::preflopEngine() {
|
||||
|
||||
// count number of active human players
|
||||
size_t countHumanPlayers = 0;
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
|
||||
countHumanPlayers++;
|
||||
}
|
||||
@@ -1159,7 +1159,7 @@ void LocalPlayer::preflopEngine() {
|
||||
// local or network game and only one human player is active --> set aggValue
|
||||
if(countHumanPlayers == 1) {
|
||||
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
|
||||
myNiveau[0] -= aggValue;
|
||||
@@ -1506,7 +1506,7 @@ void LocalPlayer::flopEngine() {
|
||||
|
||||
// count number of active human players
|
||||
size_t countHumanPlayers = 0;
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
|
||||
countHumanPlayers++;
|
||||
}
|
||||
@@ -1515,7 +1515,7 @@ void LocalPlayer::flopEngine() {
|
||||
// local or network game and only one human player is active --> set aggValue
|
||||
if(countHumanPlayers == 1) {
|
||||
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
|
||||
myNiveau[0] -= aggValue;
|
||||
@@ -2201,7 +2201,7 @@ void LocalPlayer::turnEngine() {
|
||||
|
||||
// count number of active human players
|
||||
size_t countHumanPlayers = 0;
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
|
||||
countHumanPlayers++;
|
||||
}
|
||||
@@ -2210,7 +2210,7 @@ void LocalPlayer::turnEngine() {
|
||||
// local or network game and only one human player is active --> set aggValue
|
||||
if(countHumanPlayers == 1) {
|
||||
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
|
||||
myNiveau[0] -= aggValue;
|
||||
@@ -2729,7 +2729,7 @@ void LocalPlayer::riverEngine() {
|
||||
|
||||
// count number of active human players
|
||||
size_t countHumanPlayers = 0;
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
|
||||
countHumanPlayers++;
|
||||
}
|
||||
@@ -2738,7 +2738,7 @@ void LocalPlayer::riverEngine() {
|
||||
// local or network game and only one human player is active --> set aggValue
|
||||
if(countHumanPlayers == 1) {
|
||||
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
||||
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
|
||||
if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
||||
int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
|
||||
myNiveau[0] -= aggValue;
|
||||
@@ -5131,7 +5131,7 @@ LocalPlayer::resetActionTimeoutCounter()
|
||||
bool LocalPlayer::checkIfINeedToShowCards()
|
||||
{
|
||||
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
|
||||
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
|
||||
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
|
||||
{
|
||||
if(*it == myUniqueID) return true;
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ ClientBoard::collectSets()
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
sets = 0;
|
||||
PlayerListConstIterator it_c;
|
||||
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
|
||||
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c)
|
||||
sets += (*it_c)->getMySet();
|
||||
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
|
||||
{
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
(*it)->setHand(this);
|
||||
// myFlipCards auf 0 setzen
|
||||
(*it)->setMyCardsFlip(0, 0);
|
||||
@@ -37,7 +37,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
|
||||
// roundStartCashArray fuellen
|
||||
// cardsvalue zuruecksetzen
|
||||
// remove all buttons
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
|
||||
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
|
||||
|
||||
@@ -92,7 +92,7 @@ ClientHand::getSeatIt(unsigned uniqueId) const
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
@@ -107,7 +107,7 @@ ClientHand::getActivePlayerIt(unsigned uniqueId) const
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
@@ -122,7 +122,7 @@ ClientHand::getRunningPlayerIt(unsigned uniqueId) const
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
PlayerListIterator it;
|
||||
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
|
||||
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ++it) {
|
||||
if((*it)->getMyUniqueID() == uniqueId) {
|
||||
break;
|
||||
}
|
||||
@@ -348,7 +348,7 @@ ClientHand::switchRounds()
|
||||
|
||||
}
|
||||
} else {
|
||||
it++;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,7 +527,7 @@ bool ClientPlayer::checkIfINeedToShowCards()
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
|
||||
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
|
||||
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
|
||||
{
|
||||
if(*it == myUniqueID) return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user