Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.
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@@ -34,7 +34,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
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PlayerListConstIterator it_c;
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// determine bigBlindPosition
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
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bigBlindPositionId = (*it_c)->getMyUniqueID();
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break;
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@@ -45,7 +45,7 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState g
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}
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// determine smallBlindPosition
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
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smallBlindPositionId = (*it_c)->getMyUniqueID();
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break;
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@@ -108,7 +108,7 @@ void LocalBeRo::run() {
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for(size_t i=0; i<myHand->getActivePlayerList()->size(); i++) {
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if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end();
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it_1--;
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--it_1;
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it_2 = myHand->getRunningPlayerIt((*it_1)->getMyUniqueID());
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// running player found
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@@ -157,7 +157,7 @@ void LocalBeRo::run() {
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// check if all running players have same sets (else allHighestSet = false)
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for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); it_c++) {
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for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); ++it_c) {
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if(highestSet != (*it_c)->getMySet()) {
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allHighestSet = false;
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break;
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@@ -172,7 +172,7 @@ void LocalBeRo::run() {
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myHand->setCurrentRound(myBeRoID+1);
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//Action loeschen und ActionButtons refresh
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for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); it_c++) {
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for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); ++it_c) {
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(*it_c)->setMyAction(PLAYER_ACTION_NONE);
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}
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@@ -205,7 +205,7 @@ void LocalBeRo::run() {
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throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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}
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currentPlayersTurnIt++;
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++currentPlayersTurnIt;
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if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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currentPlayersTurnId = (*currentPlayersTurnIt)->getMyUniqueID();
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