Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.

This commit is contained in:
lotodore
2011-02-09 14:33:39 +00:00
parent 07a4403e97
commit 4032bf48a2
24 changed files with 173 additions and 173 deletions
+29 -29
View File
@@ -40,7 +40,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
CardsValue myCardsValue;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setHand(this);
// set myFlipCards 0
(*it)->setMyCardsFlip(0, 0);
@@ -61,7 +61,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
k = 0;
myBoard->setMyCards(tempBoardArray);
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++, k++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it, k++) {
(*it)->getMyBestHandPosition(bestHandPos);
@@ -144,7 +144,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player1
it++;
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 8;
@@ -157,7 +157,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player2
it++;
++it;
tempPlayerArray[0] = 26;
tempPlayerArray[1] = 27;
@@ -170,7 +170,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player3
it++;
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 30;
@@ -183,7 +183,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player4
it++;
++it;
tempPlayerArray[0] = 50;
tempPlayerArray[1] = 51;
@@ -196,7 +196,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
++it;
tempPlayerArray[0] = 25;
tempPlayerArray[1] = 24;
@@ -209,7 +209,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player6
it++;
++it;
tempPlayerArray[0] = 38;
tempPlayerArray[1] = 37;
@@ -222,7 +222,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player7
it++;
++it;
tempPlayerArray[0] = 32;
tempPlayerArray[1] = 33;
@@ -235,7 +235,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
// player8
it++;
++it;
tempPlayerArray[0] = 19;
tempPlayerArray[1] = 20;
@@ -279,7 +279,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player1
it++;
++it;
// tempPlayerArray[0] = 47;
// tempPlayerArray[1] = 22;
@@ -292,7 +292,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player2
it++;
++it;
// tempPlayerArray[0] = 33;
// tempPlayerArray[1] = 27;
@@ -305,7 +305,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player3
it++;
++it;
// tempPlayerArray[0] = 38;
// tempPlayerArray[1] = 22;
@@ -318,7 +318,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player4
it++;
++it;
// tempPlayerArray[0] = 25;
// tempPlayerArray[1] = 16;
@@ -331,7 +331,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
// (*it)->setMyBestHandPosition(temp5Array);
// player5
it++;
++it;
// tempPlayerArray[0] = 27;
// tempPlayerArray[1] = 10;
@@ -396,7 +396,7 @@ void LocalHand::assignButtons() {
PlayerListConstIterator it_c;
// delete all buttons
for (it=seatsList->begin(); it!=seatsList->end(); it++) {
for (it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setMyButton(BUTTON_NONE);
}
@@ -418,7 +418,7 @@ void LocalHand::assignButtons() {
for(i=0; i<seatsList->size(); i++) {
dealerPositionIt++;
++dealerPositionIt;
if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
@@ -439,7 +439,7 @@ void LocalHand::assignButtons() {
lastActionPlayer = (*it)->getMyUniqueID();
myBoard->setLastActionPlayer(lastActionPlayer);
it++;
++it;
if(it == activePlayerList->end()) it = activePlayerList->begin();
if(activePlayerList->size() > 2) {
@@ -463,7 +463,7 @@ void LocalHand::assignButtons() {
// cout << "lAP-Button: " << lastActionPlayer << endl;
//do sets --> TODO switch?
for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
for (it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
//small blind
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
@@ -514,24 +514,24 @@ void LocalHand::switchRounds() {
it_1 = it;
if(it_1 == runningPlayerList->begin()) it_1 = runningPlayerList->end();
it_1--;
--it_1;
getCurrentBeRo()->setCurrentPlayersTurnId((*it_1)->getMyUniqueID());
}
} else {
it++;
++it;
}
}
// determine number of all in players
int allInPlayersCounter = 0;
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN) allInPlayersCounter++;
}
// determine number of non-fold players
int nonFoldPlayerCounter = 0;
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonFoldPlayerCounter++;
}
@@ -556,7 +556,7 @@ void LocalHand::switchRounds() {
// 2) all players but one all in and he has highest set
if(allInPlayersCounter+1 == nonFoldPlayerCounter) {
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); ++it_c) {
if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
allInCondition = true;
@@ -572,7 +572,7 @@ void LocalHand::switchRounds() {
if(smallBlindIt_c!=runningPlayerList->end() && bigBlindIt_c!=activePlayerList->end() && currentRound == GAME_STATE_PREFLOP && myBeRo[currentRound]->getFirstRound()) {
// determine player who are all in with less than small blind amount
int tempCounter = 0;
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMySet() <= smallBlind) {
tempCounter++;
}
@@ -584,7 +584,7 @@ void LocalHand::switchRounds() {
}
// no.2: heads up -> detect player who is all in and bb but could set less than sb
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if(activePlayerList->size()==2 && (*it_c)->getMyAction() == PLAYER_ACTION_ALLIN && (*it_c)->getMyButton()==BUTTON_BIG_BLIND && (*it_c)->getMySet()<=smallBlind && currentRound == GAME_STATE_PREFLOP) {
allInCondition = true;
@@ -659,7 +659,7 @@ PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=seatsList->begin(); it!=seatsList->end(); it++) {
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -673,7 +673,7 @@ PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=activePlayerList->begin(); it!=activePlayerList->end(); it++) {
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;
}
@@ -687,7 +687,7 @@ PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
PlayerListIterator it;
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); it++) {
for(it=runningPlayerList->begin(); it!=runningPlayerList->end(); ++it) {
if((*it)->getMyUniqueID() == uniqueId) {
break;