Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.
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07a4403e97
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@@ -1150,7 +1150,7 @@ void LocalPlayer::preflopEngine() {
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// count number of active human players
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size_t countHumanPlayers = 0;
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
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countHumanPlayers++;
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}
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@@ -1159,7 +1159,7 @@ void LocalPlayer::preflopEngine() {
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// local or network game and only one human player is active --> set aggValue
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if(countHumanPlayers == 1) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
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myNiveau[0] -= aggValue;
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@@ -1506,7 +1506,7 @@ void LocalPlayer::flopEngine() {
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// count number of active human players
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size_t countHumanPlayers = 0;
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
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countHumanPlayers++;
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}
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@@ -1515,7 +1515,7 @@ void LocalPlayer::flopEngine() {
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// local or network game and only one human player is active --> set aggValue
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if(countHumanPlayers == 1) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
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myNiveau[0] -= aggValue;
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@@ -2201,7 +2201,7 @@ void LocalPlayer::turnEngine() {
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// count number of active human players
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size_t countHumanPlayers = 0;
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
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countHumanPlayers++;
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}
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@@ -2210,7 +2210,7 @@ void LocalPlayer::turnEngine() {
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// local or network game and only one human player is active --> set aggValue
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if(countHumanPlayers == 1) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
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myNiveau[0] -= aggValue;
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@@ -2729,7 +2729,7 @@ void LocalPlayer::riverEngine() {
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// count number of active human players
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size_t countHumanPlayers = 0;
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN) {
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countHumanPlayers++;
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}
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@@ -2738,7 +2738,7 @@ void LocalPlayer::riverEngine() {
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// local or network game and only one human player is active --> set aggValue
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if(countHumanPlayers == 1) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyType() == PLAYER_TYPE_HUMAN && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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int aggValue = (int)((( (*it_c)->getMyAggressive()*1.0)/7.0 - 1.0/currentHand->getActivePlayerList()->size())*21.0);
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myNiveau[0] -= aggValue;
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@@ -5131,7 +5131,7 @@ LocalPlayer::resetActionTimeoutCounter()
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bool LocalPlayer::checkIfINeedToShowCards()
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{
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std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
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for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); it++)
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for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
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{
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if(*it == myUniqueID) return true;
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}
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