mobile gui fixes, better keycode BACK handling

This commit is contained in:
doitux committed 2012-12-31 02:01:28 +01:00
1 parent 75db51e950
commit 4173af3be7
6 files changed
+568 -499

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@@ -53,17 +53,11 @@ createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, Config
#endif
connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
//temporarely unused until ai is enabled in network
// label_5->hide();
// spinBox_gameSpeed->hide();
}
void createNetworkGameDialogImpl::exec()
{
fillFormular();
QDialog::exec();
}
@@ -165,8 +159,9 @@ bool createNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
event->ignore();
return false;
} else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) {
event->ignore();
this->reject();
return true;
return false;
} else {
// pass the event on to the parent class
return QDialog::eventFilter(obj, event);