mobile gui fixes, better keycode BACK handling
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@@ -53,17 +53,11 @@ createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, Config
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#endif
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connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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//temporarely unused until ai is enabled in network
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// label_5->hide();
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// spinBox_gameSpeed->hide();
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}
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void createNetworkGameDialogImpl::exec()
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{
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fillFormular();
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QDialog::exec();
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}
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@@ -165,8 +159,9 @@ bool createNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
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event->ignore();
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return false;
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} else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) {
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event->ignore();
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this->reject();
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return true;
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return false;
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} else {
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// pass the event on to the parent class
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return QDialog::eventFilter(obj, event);
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