running astyle

This commit is contained in:
Albert Medela
2016-07-07 20:52:44 +02:00
parent 55174a71a7
commit 417d9a5bd2
2 changed files with 16 additions and 16 deletions
+1 -1
View File
@@ -250,7 +250,7 @@ NetPacket::GameErrorToNetError(int gameErrorReason)
break;
case ERR_NET_FULL_GUESTS :
retVal = ErrorMessage::initServerFull; // LG: @TODO: maybe create a better error message, if possible
break;
break;
default :
retVal = ErrorMessage::reserved;
break;
+15 -15
View File
@@ -396,7 +396,7 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
m_sessionManager.RemoveSession(session->GetId());
m_gameSessionManager.RemoveSession(session->GetId());
if (session->GetPlayerData()){
if (session->GetPlayerData()) {
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
DecrementGuests();
}
@@ -1011,12 +1011,12 @@ void
ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, const InitMessage &initMessage)
{
LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
// @XXX: debug tests
//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
//}
// @XXX: end debug tests
// @XXX: debug tests
//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
//}
// @XXX: end debug tests
// Before any other processing, perform some denial of service and
// brute force attack prevention by checking whether the user recently sent an
@@ -1059,7 +1059,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
bool noAuth = false;
bool validGuest = false;
// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
if (initMessage.login() == InitMessage::guestLogin) {
playerName = initMessage.nickname();
// Verify guest player name.
@@ -1070,12 +1070,12 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
validGuest = true;
noAuth = true;
}
// @XXX: check if a guest session with same ip is already connected - decline if true
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
SessionError(session, ERR_NET_FULL_GUESTS);
return;
}
// @XXX: check if a guest session with same ip is already connected - decline if true
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())) {
//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
SessionError(session, ERR_NET_FULL_GUESTS);
return;
}
}
if (!validGuest) {
@@ -2398,7 +2398,7 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
}
// LG: Handle guests_ variable. Remove in production to access variable itself
void ServerLobbyThread::DecrementGuests(){
void ServerLobbyThread::DecrementGuests() {
this->guests_.fetch_sub(1);
}