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@@ -396,7 +396,7 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
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m_sessionManager.RemoveSession(session->GetId());
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m_gameSessionManager.RemoveSession(session->GetId());
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if (session->GetPlayerData()){
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if (session->GetPlayerData()) {
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if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
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DecrementGuests();
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}
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@@ -1011,12 +1011,12 @@ void
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ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, const InitMessage &initMessage)
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{
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LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
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// @XXX: debug tests
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//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
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//}
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// @XXX: end debug tests
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// @XXX: debug tests
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//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
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//}
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// @XXX: end debug tests
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// Before any other processing, perform some denial of service and
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// brute force attack prevention by checking whether the user recently sent an
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@@ -1059,7 +1059,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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bool noAuth = false;
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bool validGuest = false;
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// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
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// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
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// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
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if (initMessage.login() == InitMessage::guestLogin) {
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playerName = initMessage.nickname();
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// Verify guest player name.
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@@ -1070,12 +1070,12 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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validGuest = true;
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noAuth = true;
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}
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// @XXX: check if a guest session with same ip is already connected - decline if true
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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SessionError(session, ERR_NET_FULL_GUESTS);
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return;
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}
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// @XXX: check if a guest session with same ip is already connected - decline if true
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())) {
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//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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SessionError(session, ERR_NET_FULL_GUESTS);
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return;
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}
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}
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if (!validGuest) {
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@@ -2398,7 +2398,7 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
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}
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// LG: Handle guests_ variable. Remove in production to access variable itself
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void ServerLobbyThread::DecrementGuests(){
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void ServerLobbyThread::DecrementGuests() {
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this->guests_.fetch_sub(1);
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}
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