running astyle
This commit is contained in:
@@ -250,7 +250,7 @@ NetPacket::GameErrorToNetError(int gameErrorReason)
|
|||||||
break;
|
break;
|
||||||
case ERR_NET_FULL_GUESTS :
|
case ERR_NET_FULL_GUESTS :
|
||||||
retVal = ErrorMessage::initServerFull; // LG: @TODO: maybe create a better error message, if possible
|
retVal = ErrorMessage::initServerFull; // LG: @TODO: maybe create a better error message, if possible
|
||||||
break;
|
break;
|
||||||
default :
|
default :
|
||||||
retVal = ErrorMessage::reserved;
|
retVal = ErrorMessage::reserved;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -396,7 +396,7 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
|
|||||||
m_sessionManager.RemoveSession(session->GetId());
|
m_sessionManager.RemoveSession(session->GetId());
|
||||||
m_gameSessionManager.RemoveSession(session->GetId());
|
m_gameSessionManager.RemoveSession(session->GetId());
|
||||||
|
|
||||||
if (session->GetPlayerData()){
|
if (session->GetPlayerData()) {
|
||||||
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
|
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
|
||||||
DecrementGuests();
|
DecrementGuests();
|
||||||
}
|
}
|
||||||
@@ -1011,12 +1011,12 @@ void
|
|||||||
ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, const InitMessage &initMessage)
|
ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, const InitMessage &initMessage)
|
||||||
{
|
{
|
||||||
LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
|
LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
|
||||||
|
|
||||||
// @XXX: debug tests
|
// @XXX: debug tests
|
||||||
//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
|
//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
|
||||||
// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
|
// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
|
||||||
//}
|
//}
|
||||||
// @XXX: end debug tests
|
// @XXX: end debug tests
|
||||||
|
|
||||||
// Before any other processing, perform some denial of service and
|
// Before any other processing, perform some denial of service and
|
||||||
// brute force attack prevention by checking whether the user recently sent an
|
// brute force attack prevention by checking whether the user recently sent an
|
||||||
@@ -1059,7 +1059,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
|
|||||||
bool noAuth = false;
|
bool noAuth = false;
|
||||||
bool validGuest = false;
|
bool validGuest = false;
|
||||||
// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
|
// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
|
||||||
// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
|
// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
|
||||||
if (initMessage.login() == InitMessage::guestLogin) {
|
if (initMessage.login() == InitMessage::guestLogin) {
|
||||||
playerName = initMessage.nickname();
|
playerName = initMessage.nickname();
|
||||||
// Verify guest player name.
|
// Verify guest player name.
|
||||||
@@ -1070,12 +1070,12 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
|
|||||||
validGuest = true;
|
validGuest = true;
|
||||||
noAuth = true;
|
noAuth = true;
|
||||||
}
|
}
|
||||||
// @XXX: check if a guest session with same ip is already connected - decline if true
|
// @XXX: check if a guest session with same ip is already connected - decline if true
|
||||||
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
|
if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())) {
|
||||||
//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
|
//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
|
||||||
SessionError(session, ERR_NET_FULL_GUESTS);
|
SessionError(session, ERR_NET_FULL_GUESTS);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!validGuest) {
|
if (!validGuest) {
|
||||||
@@ -2398,7 +2398,7 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
// LG: Handle guests_ variable. Remove in production to access variable itself
|
// LG: Handle guests_ variable. Remove in production to access variable itself
|
||||||
void ServerLobbyThread::DecrementGuests(){
|
void ServerLobbyThread::DecrementGuests() {
|
||||||
this->guests_.fetch_sub(1);
|
this->guests_.fetch_sub(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user