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@@ -396,7 +396,7 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
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m_sessionManager.RemoveSession(session->GetId());
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m_gameSessionManager.RemoveSession(session->GetId());
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if (session->GetPlayerData()){
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if (session->GetPlayerData()) {
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if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST) {
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DecrementGuests();
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}
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@@ -1071,7 +1071,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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noAuth = true;
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}
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// @XXX: check if a guest session with same ip is already connected - decline if true
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())) {
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//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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SessionError(session, ERR_NET_FULL_GUESTS);
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return;
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@@ -2398,7 +2398,7 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
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}
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// LG: Handle guests_ variable. Remove in production to access variable itself
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void ServerLobbyThread::DecrementGuests(){
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void ServerLobbyThread::DecrementGuests() {
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this->guests_.fetch_sub(1);
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}
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