logging not longer in mainwindow

This commit is contained in:
doitux
2007-05-29 13:15:58 +00:00
parent bc63661d96
commit 41b0a0129a
6 changed files with 56 additions and 28 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
// myFlipCards auf 0 setzen
for(i=0; i<startQuantityPlayers; i++) {
playerArray[i]->setMyCardsFlip(0);
playerArray[i]->setMyCardsFlip(0, 0);
}
// // // !!!!!!!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
+27 -1
View File
@@ -83,7 +83,21 @@ public:
void setMyTurn(bool theValue){ myTurn = theValue;}
bool getMyTurn() const{ return myTurn;}
void setMyCardsFlip(bool theValue){ myCardsFlip = theValue;}
void setMyCardsFlip(bool theValue, int state){
myCardsFlip = theValue;
// log flipping cards
if(myCardsFlip) {
switch(state) {
case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
}
}
}
bool getMyCardsFlip() const{ return myCardsFlip;}
void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
@@ -118,6 +132,14 @@ public:
void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
bool getSBluffStatus() const { return sBluffStatus; }
void setMyWinnerState ( bool theValue, int pot ) {
myWinnerState = theValue;
if(theValue) actualHand->getGuiInterface()->logPlayerWinsMsg(myID, pot);
}
bool getMyWinnerState() const { return myWinnerState;}
void action();
void preflopEngine();
@@ -141,6 +163,8 @@ public:
void setNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<SessionData> getNetSessionData();
private:
ConfigFile *myConfig;
@@ -181,6 +205,8 @@ private:
int sBluff;
bool sBluffStatus;
bool myWinnerState;
boost::shared_ptr<SessionData> myNetSessionData;
};
+1 -1
View File
@@ -34,7 +34,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
if(playerArray[i]->getMyActiveStatus() != 0) {
playerArray[i]->setHand(this);
}
playerArray[i]->setMyCardsFlip(0);
playerArray[i]->setMyCardsFlip(0, 0);
}
+6 -1
View File
@@ -77,7 +77,7 @@ public:
void setMyTurn(bool theValue){ myTurn = theValue;}
bool getMyTurn() const{ return myTurn;}
void setMyCardsFlip(bool theValue){ myCardsFlip = theValue;}
void setMyCardsFlip(bool theValue, int state){ myCardsFlip = theValue;}
bool getMyCardsFlip() const{ return myCardsFlip;}
void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
@@ -112,6 +112,9 @@ public:
void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
bool getSBluffStatus() const { return sBluffStatus; }
void setMyWinnerState ( bool theValue, int pot ) { myWinnerState = theValue; }
bool getMyWinnerState() const { return myWinnerState;}
void action();
void preflopEngine();
@@ -176,6 +179,8 @@ private:
int sBluff;
bool sBluffStatus;
bool myWinnerState;
boost::shared_ptr<SessionData> myNetSessionData;
};
+4 -1
View File
@@ -74,7 +74,7 @@ public:
virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
virtual void setMyCardsFlip(bool theValue) =0;
virtual void setMyCardsFlip(bool theValue, int state) =0;
virtual bool getMyCardsFlip() const =0;
virtual void setMyCardsValueInt(int theValue) =0;
@@ -96,6 +96,9 @@ public:
virtual void setSBluffStatus ( bool theValue ) =0;
virtual bool getSBluffStatus() const =0;
virtual void setMyWinnerState ( bool theValue, int pot ) =0;
virtual bool getMyWinnerState() const =0;
virtual void action() =0;
+17 -23
View File
@@ -1846,10 +1846,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
}
}
}
@@ -1874,10 +1872,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
}
}
}
@@ -1891,8 +1887,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
currentHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
//Kartenwerte Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,3);
}
}
}
@@ -1971,7 +1967,10 @@ void mainWindowImpl::postRiverRunAnimation3() {
int pot = currentHand->getPlayerArray()[i]->getMyCash() - cashLabelArray[i]->text().remove(" $").toInt(&toIntBool,10) ;
//Wenn River dann auch das Blatt loggen!
// if (textLabel_handLabel->text() == "River") {
myLog->logPlayerWinsMsg(i, pot);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyWinnerState(1, pot);
// }
// else {
// myLog->logPlayerWinsMsg(i, pot);
@@ -2109,10 +2108,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
}
}
@@ -2138,10 +2135,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
}
}
}
@@ -2160,10 +2155,9 @@ void mainWindowImpl::showMyCards() {
currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[0]->setMyCardsFlip(1,1);
}
}
@@ -2612,7 +2606,7 @@ void mainWindowImpl::playSound() {
can free it up and set 'music' back to NULL. SDL_Mixer
provides us with a callback routine we can use to do
exactly that */
// Mix_HookMusicFinished(mainWindowImpl::musicDone);
// Mix_HookMusicFinished(musicDone);
}