logging not longer in mainwindow
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@@ -1846,10 +1846,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
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}
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}
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}
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@@ -1874,10 +1872,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
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}
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}
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}
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@@ -1891,8 +1887,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
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currentHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
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//Kartenwerte Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1,3);
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}
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}
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}
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@@ -1971,7 +1967,10 @@ void mainWindowImpl::postRiverRunAnimation3() {
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int pot = currentHand->getPlayerArray()[i]->getMyCash() - cashLabelArray[i]->text().remove(" $").toInt(&toIntBool,10) ;
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//Wenn River dann auch das Blatt loggen!
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// if (textLabel_handLabel->text() == "River") {
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myLog->logPlayerWinsMsg(i, pot);
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyWinnerState(1, pot);
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// }
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// else {
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// myLog->logPlayerWinsMsg(i, pot);
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@@ -2109,10 +2108,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
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}
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}
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@@ -2138,10 +2135,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
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//set Player value (logging)
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currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
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}
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}
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}
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@@ -2160,10 +2155,9 @@ void mainWindowImpl::showMyCards() {
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currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
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currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
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//set Player value (logging)
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currentHand->getPlayerArray()[0]->setMyCardsFlip(1,1);
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}
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}
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@@ -2612,7 +2606,7 @@ void mainWindowImpl::playSound() {
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can free it up and set 'music' back to NULL. SDL_Mixer
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provides us with a callback routine we can use to do
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exactly that */
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// Mix_HookMusicFinished(mainWindowImpl::musicDone);
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// Mix_HookMusicFinished(musicDone);
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}
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