logging not longer in mainwindow

This commit is contained in:
doitux
2007-05-29 13:15:58 +00:00
parent bc63661d96
commit 41b0a0129a
6 changed files with 56 additions and 28 deletions
+17 -23
View File
@@ -1846,10 +1846,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt());
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
}
}
}
@@ -1874,10 +1872,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt() );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,1);
}
}
}
@@ -1891,8 +1887,8 @@ void mainWindowImpl::postRiverRunAnimation2() {
currentHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1) {
//Kartenwerte Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[i]->getMyCardsValueInt(), "has");
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,3);
}
}
}
@@ -1971,7 +1967,10 @@ void mainWindowImpl::postRiverRunAnimation3() {
int pot = currentHand->getPlayerArray()[i]->getMyCash() - cashLabelArray[i]->text().remove(" $").toInt(&toIntBool,10) ;
//Wenn River dann auch das Blatt loggen!
// if (textLabel_handLabel->text() == "River") {
myLog->logPlayerWinsMsg(i, pot);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyWinnerState(1, pot);
// }
// else {
// myLog->logPlayerWinsMsg(i, pot);
@@ -2109,10 +2108,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
}
}
@@ -2138,10 +2135,8 @@ void mainWindowImpl::flipHolecardsAllIn() {
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
currentHand->getPlayerArray()[i]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[i]->setMyCardsFlip(1,2);
}
}
}
@@ -2160,10 +2155,9 @@ void mainWindowImpl::showMyCards() {
currentHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
if( currentHand->getPlayerArray()[0]->getMyCardsFlip() == 0 && currentHand->getActualRound() == 4 && currentHand->getPlayerArray()[0]->getMyActiveStatus() && currentHand->getPlayerArray()[0]->getMyAction() != 1) {
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(currentHand->getPlayerArray()[0]->getMyName().c_str(), tempCardsIntArray[0], tempCardsIntArray[1], currentHand->getPlayerArray()[0]->getMyCardsValueInt() );
currentHand->getPlayerArray()[0]->setMyCardsFlip(1);
//set Player value (logging)
currentHand->getPlayerArray()[0]->setMyCardsFlip(1,1);
}
}
@@ -2612,7 +2606,7 @@ void mainWindowImpl::playSound() {
can free it up and set 'music' back to NULL. SDL_Mixer
provides us with a callback routine we can use to do
exactly that */
// Mix_HookMusicFinished(mainWindowImpl::musicDone);
// Mix_HookMusicFinished(musicDone);
}