Name fix.
This commit is contained in:
+2
-2
@@ -254,13 +254,13 @@ boost::shared_ptr<PlayerInterface> Game::getCurrentPlayer()
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void Game::raiseBlinds() {
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// cout << "timer minutes " << blindsTimer.elapsed().total_seconds()/60 << "\n";
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// cout << "gameData.raiseIntervallMode " << myGameData.raiseIntervallMode << "\n";
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// cout << "gameData.RaiseIntervalMode " << myGameData.RaiseIntervalMode << "\n";
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// cout << "gameData.raiseMode " << myGameData.raiseMode << "\n";
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// cout << "gameData.afterManualBlindsMode " << myGameData.afterManualBlindsMode << "\n";
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bool raiseBlinds = false;
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if (myGameData.raiseIntervallMode == RAISE_ON_HANDNUMBER) {
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if (myGameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) {
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if (lastHandBlindsRaised + myGameData.raiseSmallBlindEveryHandsValue <= actualHandID) {
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raiseBlinds = true;
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+3
-3
@@ -30,7 +30,7 @@ enum GameMode
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GAME_MODE_CLOSED
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};
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enum RaiseIntervallMode
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enum RaiseIntervalMode
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{
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RAISE_ON_HANDNUMBER,
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RAISE_ON_MINUTES
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@@ -52,12 +52,12 @@ enum AfterManualBlindsMode
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// For the sake of simplicity, this is a struct.
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struct GameData
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{
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GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervallMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
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GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
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int maxNumberOfPlayers;
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int startMoney;
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int smallBlind;
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int firstSmallBlind;
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RaiseIntervallMode raiseIntervallMode;
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RaiseIntervalMode raiseIntervalMode;
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int raiseSmallBlindEveryHandsValue;
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int raiseSmallBlindEveryMinutesValue;
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RaiseMode raiseMode;
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@@ -82,12 +82,12 @@ void gameLobbyDialogImpl::createGame()
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gameData.firstSmallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervallMode = RAISE_ON_MINUTES;
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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}
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@@ -725,12 +725,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervallMode = RAISE_ON_MINUTES;
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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}
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@@ -771,12 +771,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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gameData.firstSmallBlind = myConfig->readConfigInt("FirstSmallBlind");
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if(myConfig->readConfigInt("RaiseBlindsAtHands")) {
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gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myConfig->readConfigInt("RaiseSmallBlindEveryHands");
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gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
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}
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else {
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gameData.raiseIntervallMode = RAISE_ON_MINUTES;
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = myConfig->readConfigInt("RaiseSmallBlindEveryMinutes");
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}
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@@ -846,12 +846,12 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervallMode = RAISE_ON_MINUTES;
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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}
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@@ -51,9 +51,9 @@ void MyCardsPixmapLabel::startFadeOut(int speed) {
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frameOpacity = 0.0;
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if(speed <= 4) { opacityRaiseIntervall = 0.01; }
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if(speed > 4 && speed <= 7) { opacityRaiseIntervall = 0.02; }
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if(speed > 7 && speed <= 10) { opacityRaiseIntervall = 0.04; }
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if(speed <= 4) { opacityRaiseInterval = 0.01; }
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if(speed > 4 && speed <= 7) { opacityRaiseInterval = 0.02; }
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if(speed > 7 && speed <= 10) { opacityRaiseInterval = 0.04; }
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if(speed != 11) {
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fadeOutAction = TRUE;
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@@ -67,7 +67,7 @@ void MyCardsPixmapLabel::startFadeOut(int speed) {
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void MyCardsPixmapLabel::nextFadeOutFrame() {
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if (frameOpacity < 0.75) {
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frameOpacity += opacityRaiseIntervall;
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frameOpacity += opacityRaiseInterval;
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update();
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}
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else {
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@@ -68,7 +68,7 @@ private:
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mainWindowImpl* myW;
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qreal frameOpacity;
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qreal opacityRaiseIntervall;
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qreal opacityRaiseInterval;
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qreal flipCardsScaleIntervall;
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qreal frameFlipCardsAction1Size;
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