Name fix.

This commit is contained in:
lotodore
2007-09-29 19:23:14 +00:00
parent e800a83193
commit 43103d6fea
6 changed files with 18 additions and 18 deletions
+6 -6
View File
@@ -725,12 +725,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
}
else {
gameData.raiseIntervallMode = RAISE_ON_MINUTES;
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
}
@@ -771,12 +771,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
gameData.firstSmallBlind = myConfig->readConfigInt("FirstSmallBlind");
if(myConfig->readConfigInt("RaiseBlindsAtHands")) {
gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = myConfig->readConfigInt("RaiseSmallBlindEveryHands");
gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
}
else {
gameData.raiseIntervallMode = RAISE_ON_MINUTES;
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = myConfig->readConfigInt("RaiseSmallBlindEveryMinutes");
}
@@ -846,12 +846,12 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
gameData.raiseIntervallMode = RAISE_ON_HANDNUMBER;
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
gameData.handsBeforeRaise = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
}
else {
gameData.raiseIntervallMode = RAISE_ON_MINUTES;
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
}