some bugfixes --> see changelog
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@@ -1,5 +1,7 @@
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SVN changes:
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- bugfix: reload playernames after settingsdialog also with utf8
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- bugfix: reload playernames for opponent5 and opponent6 after settingsdialog
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- bugfix: wrong font-color for mac-qt
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- bugfix: raise after x hands
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- add version number to title bar and about-dialog
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@@ -720,13 +720,13 @@ void mainWindowImpl::callSettingsDialog() {
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//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
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if (v->getPlayerNickIsChanged() && actualGame) {
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actualHand->getPlayerArray()[0]->setMyName(v->lineEdit_humanPlayerName->text().toStdString());
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actualHand->getPlayerArray()[1]->setMyName(v->lineEdit_Opponent1Name->text().toStdString());
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actualHand->getPlayerArray()[2]->setMyName(v->lineEdit_Opponent2Name->text().toStdString());
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actualHand->getPlayerArray()[3]->setMyName(v->lineEdit_Opponent3Name->text().toStdString());
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actualHand->getPlayerArray()[4]->setMyName(v->lineEdit_Opponent4Name->text().toStdString());
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actualHand->getPlayerArray()[5]->setMyName(v->lineEdit_Opponent5Name->text().toStdString());
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actualHand->getPlayerArray()[6]->setMyName(v->lineEdit_Opponent6Name->text().toStdString());
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actualHand->getPlayerArray()[0]->setMyName(v->lineEdit_humanPlayerName->text().toUtf8().constData());
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actualHand->getPlayerArray()[1]->setMyName(v->lineEdit_Opponent1Name->text().toUtf8().constData());
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actualHand->getPlayerArray()[2]->setMyName(v->lineEdit_Opponent2Name->text().toUtf8().constData());
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actualHand->getPlayerArray()[3]->setMyName(v->lineEdit_Opponent3Name->text().toUtf8().constData());
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actualHand->getPlayerArray()[4]->setMyName(v->lineEdit_Opponent4Name->text().toUtf8().constData());
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actualHand->getPlayerArray()[5]->setMyName(v->lineEdit_Opponent5Name->text().toUtf8().constData());
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actualHand->getPlayerArray()[6]->setMyName(v->lineEdit_Opponent6Name->text().toUtf8().constData());
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v->setPlayerNickIsChanged(FALSE);
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refreshPlayerName();
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@@ -734,13 +734,13 @@ void mainWindowImpl::callSettingsDialog() {
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if(actualGame) {
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actualHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toStdString());
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actualHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toStdString());
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actualHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toStdString());
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actualHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toStdString());
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actualHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toStdString());
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actualHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toStdString());
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actualHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toStdString());
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actualHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toUtf8().constData());
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actualHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toUtf8().constData());
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//avatar refresh
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refreshPlayerAvatar();
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@@ -100,6 +100,8 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent)
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connect( lineEdit_Opponent2Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( lineEdit_Opponent3Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( lineEdit_Opponent4Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( lineEdit_Opponent5Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( lineEdit_Opponent6Name, SIGNAL( textChanged(const QString &) ), this, SLOT( playerNickChanged() ) );
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connect( pushButton_openFlipsidePicture, SIGNAL( clicked() ), this, SLOT( setFlipsidePicFileName()) );
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connect( pushButton_openLogDir, SIGNAL( clicked() ), this, SLOT( setLogDir()) );
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connect( pushButton_openAvatarFile0, SIGNAL( clicked() ), this, SLOT( setAvatarFile0()) );
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