Yet another (important) network game fix. Last fix was not sufficient.
This commit is contained in:
@@ -77,7 +77,7 @@ private:
|
||||
|
||||
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
|
||||
: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
|
||||
m_curGameId(1), m_curUniquePlayerId(1), m_curSessionId(INVALID_SESSION + 1),
|
||||
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
|
||||
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
|
||||
{
|
||||
m_senderCallback.reset(new ServerSenderCallback(*this));
|
||||
|
||||
Reference in New Issue
Block a user