Yet another (important) network game fix. Last fix was not sufficient.

This commit is contained in:
lotodore
2009-01-03 20:40:14 +00:00
parent 618ed80e2d
commit 4515996959
+1 -1
View File
@@ -77,7 +77,7 @@ private:
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(1), m_curUniquePlayerId(1), m_curSessionId(INVALID_SESSION + 1),
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_startTime(boost::posix_time::second_clock::local_time())
{
m_senderCallback.reset(new ServerSenderCallback(*this));