Transfer blinds data for the game list in the lobby.
This commit is contained in:
+142
-177
@@ -131,6 +131,21 @@ struct GCC_PACKED NetPacketInitAckData
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u_int32_t playerId;
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};
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struct GCC_PACKED GameInfoData
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{
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u_int16_t maxNumberOfPlayers;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int32_t startMoney;
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};
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struct GCC_PACKED NetPacketGameListNewData
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{
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NetPacketHeader head;
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@@ -139,13 +154,7 @@ struct GCC_PACKED NetPacketGameListNewData
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u_int16_t gameNameLength;
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u_int16_t curNumberOfPlayers;
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u_int16_t gameFlags;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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GameInfoData gameData;
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};
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struct GCC_PACKED NetPacketGameListUpdateData
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@@ -189,17 +198,7 @@ struct GCC_PACKED NetPacketCreateGameData
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NetPacketHeader head;
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u_int16_t passwordLength;
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u_int16_t gameNameLength;
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u_int16_t maxNumberOfPlayers;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int32_t startMoney;
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GameInfoData gameData;
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};
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struct GCC_PACKED NetPacketJoinGameData
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@@ -215,18 +214,8 @@ struct GCC_PACKED NetPacketJoinGameAckData
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NetPacketHeader head;
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u_int32_t gameId;
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u_int16_t playerRights;
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u_int16_t maxNumberOfPlayers;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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GameInfoData gameData;
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};
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struct GCC_PACKED NetPacketJoinGameFailedData
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@@ -432,6 +421,96 @@ struct GCC_PACKED NetPacketErrorData
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#pragma pack(pop)
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#endif
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// Helper functions
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void SetGameInfoData(const GameData &inData, GameInfoData *outData)
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{
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assert(outData);
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u_int16_t numManualBlinds = (u_int16_t)inData.manualBlindsList.size();
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData->maxNumberOfPlayers = htons(inData.maxNumberOfPlayers);
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outData->firstSmallBlind = htons(inData.firstSmallBlind);
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outData->raiseIntervalMode = htons(inData.raiseIntervalMode);
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outData->raiseSmallBlindInterval = inData.raiseIntervalMode == RAISE_ON_HANDNUMBER
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? htons(inData.raiseSmallBlindEveryHandsValue) : htons(inData.raiseSmallBlindEveryMinutesValue);
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outData->raiseMode = htons(inData.raiseMode);
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outData->endRaiseMode = htons(inData.afterManualBlindsMode);
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outData->endRaiseSmallBlindValue = htons(inData.afterMBAlwaysRaiseValue);
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outData->numberOfManualBlinds = htons(numManualBlinds);
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outData->proposedGuiSpeed = htons(inData.guiSpeed);
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outData->playerActionTimeout = htons(inData.playerActionTimeoutSec);
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outData->startMoney = htonl(inData.startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)outData + sizeof(GameInfoData));
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list<int>::const_iterator i = inData.manualBlindsList.begin();
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list<int>::const_iterator end = inData.manualBlindsList.end();
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while (i != end)
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{
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*manualBlindsPtr = htons(*i);
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++manualBlindsPtr;
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++i;
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}
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}
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}
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void GetGameInfoData(const GameInfoData *inData, GameData &outData)
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{
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assert(inData);
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u_int16_t numManualBlinds = ntohs(inData->numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.maxNumberOfPlayers = ntohs(inData->maxNumberOfPlayers);
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outData.firstSmallBlind = ntohs(inData->firstSmallBlind);
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/*remove me*/ outData.smallBlind = ntohs(inData->firstSmallBlind); // TODO remove
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outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(inData->raiseIntervalMode));
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outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0;
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if (outData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
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outData.raiseSmallBlindEveryHandsValue = ntohs(inData->raiseSmallBlindInterval);
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else
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outData.raiseSmallBlindEveryMinutesValue = ntohs(inData->raiseSmallBlindInterval);
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outData.raiseMode = static_cast<RaiseMode>(ntohs(inData->raiseMode));
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outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(inData->endRaiseMode));
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outData.afterMBAlwaysRaiseValue = ntohs(inData->endRaiseSmallBlindValue);
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outData.guiSpeed = ntohs(inData->proposedGuiSpeed);
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outData.playerActionTimeoutSec = ntohs(inData->playerActionTimeout);
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outData.startMoney = ntohl(inData->startMoney);
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if (numManualBlinds)
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{
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const u_int16_t *manualBlindsPtr = (const u_int16_t *)((const char *)inData + sizeof(GameInfoData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.manualBlindsList.push_back(*manualBlindsPtr);
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++manualBlindsPtr;
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}
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}
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}
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void
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CheckGameInfoData(const GameInfoData *tmpData)
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{
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// Semantic checks
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int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
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int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
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if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
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|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
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|| !ntohs(tmpData->firstSmallBlind)
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|| !ntohs(tmpData->raiseIntervalMode)
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|| !ntohs(tmpData->raiseSmallBlindInterval)
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|| !ntohs(tmpData->raiseMode)
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|| !ntohs(tmpData->endRaiseMode)
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|| proposedGuiSpeed < MIN_GUI_SPEED
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|| proposedGuiSpeed > MAX_GUI_SPEED
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|| !ntohl(tmpData->startMoney))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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}
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boost::shared_ptr<NetPacket>
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NetPacket::Create(char *data, unsigned &dataSize)
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@@ -1122,15 +1201,21 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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{
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u_int16_t gameNameLen = (u_int16_t)inData.gameInfo.name.length();
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u_int16_t curNumPlayers = (u_int16_t)inData.gameInfo.players.size();
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u_int16_t numManualBlinds = (u_int16_t)inData.gameInfo.data.manualBlindsList.size();
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Some basic checks, so we don't use up too much memory.
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// The constructed packet will also be checked.
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if (!gameNameLen || gameNameLen > MAX_NAME_SIZE)
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throw NetException(ERR_NET_INVALID_GAME_NAME, 0);
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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throw NetException(ERR_NET_TOO_MANY_MANUAL_BLINDS, 0);
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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(sizeof(NetPacketGameListNewData)
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+ manualBlindsSize
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+ ADD_PADDING(gameNameLen)
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+ curNumPlayers * sizeof(unsigned)
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));
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@@ -1143,14 +1228,10 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->curNumberOfPlayers = htons(curNumPlayers);
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tmpData->gameFlags = htons(inData.gameInfo.isPasswordProtected ? NET_GAME_FLAG_PASSWORD_PROTECTED : 0);
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tmpData->maxNumberOfPlayers = htons(inData.gameInfo.data.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameInfo.data.firstSmallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameInfo.data.raiseSmallBlindEveryHandsValue);
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tmpData->proposedGuiSpeed = htons(inData.gameInfo.data.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameInfo.data.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameInfo.data.startMoney);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
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SetGameInfoData(inData.gameInfo.data, &tmpData->gameData);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData) + manualBlindsSize;
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memcpy(gameNamePtr, inData.gameInfo.name.c_str(), gameNameLen);
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PlayerIdList::const_iterator i = inData.gameInfo.players.begin();
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@@ -1176,23 +1257,21 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
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u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.gameId = ntohl(tmpData->gameId);
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outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
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u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
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u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
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outData.gameInfo.isPasswordProtected = ntohs(tmpData->gameFlags) == NET_GAME_FLAG_PASSWORD_PROTECTED;
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outData.gameInfo.data.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameInfo.data.firstSmallBlind = ntohs(tmpData->smallBlind);
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outData.gameInfo.data.raiseSmallBlindEveryHandsValue = ntohs(tmpData->handsBeforeRaise);
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outData.gameInfo.data.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameInfo.data.playerActionTimeoutSec= ntohs(tmpData->playerActionTimeout);
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outData.gameInfo.data.startMoney = ntohl(tmpData->startMoney);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
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GetGameInfoData(&tmpData->gameData, outData.gameInfo.data);
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char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData) + manualBlindsSize;
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outData.gameInfo.name = string(gameNamePtr, gameNameLen);
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unsigned *tmpPlayer =
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(unsigned *)((char *)tmpData + sizeof(NetPacketGameListNewData) + ADD_PADDING(gameNameLen));
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unsigned *tmpPlayer = (unsigned *)(gameNamePtr + ADD_PADDING(gameNameLen));
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// Store all available players.
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for (int i = 0; i < curNumPlayers; i++)
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@@ -1215,14 +1294,22 @@ NetPacketGameListNew::InternalCheck(const NetPacketHeader* data) const
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NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)data;
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int gameNameLength = ntohs(tmpData->gameNameLength);
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int curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
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u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
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int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Exact checking of dynamic packet size.
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if (dataLen !=
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sizeof(NetPacketGameListNewData)
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+ manualBlindsLength
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+ ADD_PADDING(gameNameLength)
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+ curNumPlayers * sizeof(unsigned))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check manual blind list size
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check string size.
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if (!gameNameLength
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|| gameNameLength > MAX_NAME_SIZE)
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@@ -1637,31 +1724,8 @@ NetPacketCreateGame::SetData(const NetPacketCreateGame::Data &inData)
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// Set the data.
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tmpData->passwordLength = htons(passwordLen);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
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tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
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tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
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? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
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tmpData->raiseMode = htons(inData.gameData.raiseMode);
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tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
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tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
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tmpData->numberOfManualBlinds = htons(numManualBlinds);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
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list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
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list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
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while (i != end)
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{
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*manualBlindsPtr = htons(*i);
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++manualBlindsPtr;
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++i;
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}
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}
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SetGameInfoData(inData.gameData, &tmpData->gameData);
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + manualBlindsSize;
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memcpy(passwordPtr, inData.password.c_str(), passwordLen);
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@@ -1677,34 +1741,10 @@ NetPacketCreateGame::GetData(NetPacketCreateGame::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)GetRawData();
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u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
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u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
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outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
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outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
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outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
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if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
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outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
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else
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outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
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outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
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outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
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outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
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++manualBlindsPtr;
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}
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}
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GetGameInfoData(&tmpData->gameData, outData.gameData);
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u_int16_t passwordLen = ntohs(tmpData->passwordLength);
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char *passwordPtr = (char *)tmpData + manualBlindsSize + sizeof(NetPacketCreateGameData);
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@@ -1725,7 +1765,7 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)data;
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int passwordLength = ntohs(tmpData->passwordLength);
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int gameNameLength = ntohs(tmpData->gameNameLength);
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int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
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int numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
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int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Exact checking of dynamic packet size.
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if (dataLen <
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@@ -1754,22 +1794,7 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Semantic checks
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int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
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int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
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if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
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|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
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|| !ntohs(tmpData->firstSmallBlind)
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|| !ntohs(tmpData->raiseIntervalMode)
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|| !ntohs(tmpData->raiseSmallBlindInterval)
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|| !ntohs(tmpData->raiseMode)
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|| !ntohs(tmpData->endRaiseMode)
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|| proposedGuiSpeed < MIN_GUI_SPEED
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|| proposedGuiSpeed > MAX_GUI_SPEED
|
||||
|| !ntohl(tmpData->startMoney))
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
CheckGameInfoData(&tmpData->gameData);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1908,31 +1933,8 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
|
||||
// Set the data.
|
||||
tmpData->gameId = htonl(inData.gameId);
|
||||
tmpData->playerRights = htons(inData.prights);
|
||||
tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
|
||||
tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
|
||||
tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
|
||||
tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
|
||||
? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
|
||||
tmpData->raiseMode = htons(inData.gameData.raiseMode);
|
||||
tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
|
||||
tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
|
||||
tmpData->numberOfManualBlinds = htons(numManualBlinds);
|
||||
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
|
||||
tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
|
||||
tmpData->startMoney = htonl(inData.gameData.startMoney);
|
||||
|
||||
if (numManualBlinds)
|
||||
{
|
||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
|
||||
list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
|
||||
list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
|
||||
while (i != end)
|
||||
{
|
||||
*manualBlindsPtr = htons(*i);
|
||||
++manualBlindsPtr;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
SetGameInfoData(inData.gameData, &tmpData->gameData);
|
||||
|
||||
// Check the packet - just in case.
|
||||
Check(GetRawData());
|
||||
@@ -1944,36 +1946,13 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
|
||||
// We assume that the data is valid. Validity has already been checked.
|
||||
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
|
||||
|
||||
u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
||||
u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||
|
||||
outData.gameId = ntohl(tmpData->gameId);
|
||||
outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
|
||||
outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
||||
outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
|
||||
outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
|
||||
outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
|
||||
outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
|
||||
if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
|
||||
outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
|
||||
else
|
||||
outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
|
||||
outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
|
||||
outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
|
||||
outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
|
||||
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
||||
outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
|
||||
outData.gameData.startMoney = ntohl(tmpData->startMoney);
|
||||
|
||||
if (numManualBlinds)
|
||||
{
|
||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
|
||||
for (u_int16_t i = 0; i < numManualBlinds; i++)
|
||||
{
|
||||
outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
|
||||
++manualBlindsPtr;
|
||||
}
|
||||
}
|
||||
GetGameInfoData(&tmpData->gameData, outData.gameData);
|
||||
}
|
||||
|
||||
const NetPacketJoinGameAck *
|
||||
@@ -1987,7 +1966,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
||||
{
|
||||
u_int16_t dataLen = ntohs(data->length);
|
||||
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)data;
|
||||
int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
||||
int numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||
// Exact checking of dynamic packet size.
|
||||
if (dataLen <
|
||||
@@ -2003,21 +1982,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
// Semantic checks
|
||||
int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
||||
int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
||||
if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
|
||||
|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
|
||||
|| !ntohs(tmpData->firstSmallBlind)
|
||||
|| !ntohs(tmpData->raiseIntervalMode)
|
||||
|| !ntohs(tmpData->raiseSmallBlindInterval)
|
||||
|| !ntohs(tmpData->raiseMode)
|
||||
|| !ntohs(tmpData->endRaiseMode)
|
||||
|| proposedGuiSpeed < MIN_GUI_SPEED
|
||||
|| proposedGuiSpeed > MAX_GUI_SPEED
|
||||
|| !ntohl(tmpData->startMoney))
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
CheckGameInfoData(&tmpData->gameData);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user