Transfer blinds data for the game list in the lobby.
This commit is contained in:
+32
-38
@@ -1,4 +1,5 @@
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Changelog:
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Changelog:
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10-03-2007: Added basic structure: Game Info Block
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09-05-2007: Minimum packet length is now definitely 8.
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09-05-2007: Minimum packet length is now definitely 8.
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08-26-2007: Server sends player name only on request.
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08-26-2007: Server sends player name only on request.
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Player id is used in all other cases.
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Player id is used in all other cases.
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@@ -83,6 +84,27 @@ Player ID:
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Unique Player ID
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Unique Player ID
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Basic Structure: Game Info Block
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Max Number of Players | First Small Blind |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Raise Interval Mode | Raise Small Blind Interval |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Raise Mode | End Raise Mode |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| End Raise Small Blind Value | Number of Manual Blinds |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Proposed GUI Speed | Player Action Timeout |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Manual Blind Slot #1 | Manual Blind Slot #2 /
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| +-------------------------------+
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/ Manual Blind Slot #n | padding |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Server Notification: Game List New
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Server Notification: Game List New
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0 1 2 3
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0 1 2 3
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@@ -96,13 +118,9 @@ Server Notification: Game List New
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game ID |
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| Game ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Max Number of Players | Small Blind |
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| |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Game Info Block /
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| Hands before raise | Proposed GUI Speed |
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| +
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player Action Timeout | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| \
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| \
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\ Game Name (UTF-8) /
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\ Game Name (UTF-8) /
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@@ -211,21 +229,9 @@ Client Request: Create Game
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Password Length | Game Name Length |
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| Password Length | Game Name Length |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Max Number of Players | First Small Blind |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Game Info Block /
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| Raise Interval Mode | Raise Small Blind Interval |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Raise Mode | End Raise Mode |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| End Raise Small Blind Value | Number of Manual Blinds |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Proposed GUI Speed | Player Action Timeout |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Manual Blind Slot #1 | Manual Blind Slot #2 /
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| +-------------------------------+
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/ Manual Blind Slot #n | padding |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Password (UTF-8) /
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\ Password (UTF-8) /
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@@ -274,23 +280,11 @@ Server Reply: Join Game Ack
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Game ID |
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| Game ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player Rights | Max Number of Players |
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| Player Rights | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| First Small Blind | Raise Interval Mode |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Game Info Block /
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| Raise Small Blind Interval | Raise Mode |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| End Raise Mode | End Raise Small Blind Value |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Number of Manual Blinds | Proposed GUI Speed |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player Action Timeout | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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\ Manual Blind Slot #1 | Manual Blind Slot #2 /
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| +-------------------------------+
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/ Manual Blind Slot #n | padding |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+142
-177
@@ -131,6 +131,21 @@ struct GCC_PACKED NetPacketInitAckData
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u_int32_t playerId;
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u_int32_t playerId;
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};
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};
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struct GCC_PACKED GameInfoData
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{
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u_int16_t maxNumberOfPlayers;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int32_t startMoney;
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};
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struct GCC_PACKED NetPacketGameListNewData
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struct GCC_PACKED NetPacketGameListNewData
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{
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{
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NetPacketHeader head;
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NetPacketHeader head;
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@@ -139,13 +154,7 @@ struct GCC_PACKED NetPacketGameListNewData
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u_int16_t gameNameLength;
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u_int16_t gameNameLength;
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u_int16_t curNumberOfPlayers;
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u_int16_t curNumberOfPlayers;
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u_int16_t gameFlags;
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u_int16_t gameFlags;
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u_int16_t maxNumberOfPlayers;
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GameInfoData gameData;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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};
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struct GCC_PACKED NetPacketGameListUpdateData
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struct GCC_PACKED NetPacketGameListUpdateData
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@@ -189,17 +198,7 @@ struct GCC_PACKED NetPacketCreateGameData
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NetPacketHeader head;
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NetPacketHeader head;
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u_int16_t passwordLength;
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u_int16_t passwordLength;
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u_int16_t gameNameLength;
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u_int16_t gameNameLength;
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u_int16_t maxNumberOfPlayers;
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GameInfoData gameData;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int32_t startMoney;
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};
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};
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struct GCC_PACKED NetPacketJoinGameData
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struct GCC_PACKED NetPacketJoinGameData
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@@ -215,18 +214,8 @@ struct GCC_PACKED NetPacketJoinGameAckData
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NetPacketHeader head;
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NetPacketHeader head;
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u_int32_t gameId;
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u_int32_t gameId;
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u_int16_t playerRights;
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u_int16_t playerRights;
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u_int16_t maxNumberOfPlayers;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int16_t reserved;
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u_int32_t startMoney;
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GameInfoData gameData;
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};
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};
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struct GCC_PACKED NetPacketJoinGameFailedData
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struct GCC_PACKED NetPacketJoinGameFailedData
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@@ -432,6 +421,96 @@ struct GCC_PACKED NetPacketErrorData
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#pragma pack(pop)
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#pragma pack(pop)
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#endif
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#endif
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// Helper functions
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void SetGameInfoData(const GameData &inData, GameInfoData *outData)
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{
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assert(outData);
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u_int16_t numManualBlinds = (u_int16_t)inData.manualBlindsList.size();
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData->maxNumberOfPlayers = htons(inData.maxNumberOfPlayers);
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outData->firstSmallBlind = htons(inData.firstSmallBlind);
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outData->raiseIntervalMode = htons(inData.raiseIntervalMode);
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outData->raiseSmallBlindInterval = inData.raiseIntervalMode == RAISE_ON_HANDNUMBER
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? htons(inData.raiseSmallBlindEveryHandsValue) : htons(inData.raiseSmallBlindEveryMinutesValue);
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outData->raiseMode = htons(inData.raiseMode);
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outData->endRaiseMode = htons(inData.afterManualBlindsMode);
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outData->endRaiseSmallBlindValue = htons(inData.afterMBAlwaysRaiseValue);
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outData->numberOfManualBlinds = htons(numManualBlinds);
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outData->proposedGuiSpeed = htons(inData.guiSpeed);
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outData->playerActionTimeout = htons(inData.playerActionTimeoutSec);
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outData->startMoney = htonl(inData.startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)outData + sizeof(GameInfoData));
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list<int>::const_iterator i = inData.manualBlindsList.begin();
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list<int>::const_iterator end = inData.manualBlindsList.end();
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while (i != end)
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{
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*manualBlindsPtr = htons(*i);
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++manualBlindsPtr;
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++i;
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}
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}
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}
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void GetGameInfoData(const GameInfoData *inData, GameData &outData)
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{
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assert(inData);
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u_int16_t numManualBlinds = ntohs(inData->numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.maxNumberOfPlayers = ntohs(inData->maxNumberOfPlayers);
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outData.firstSmallBlind = ntohs(inData->firstSmallBlind);
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/*remove me*/ outData.smallBlind = ntohs(inData->firstSmallBlind); // TODO remove
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outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(inData->raiseIntervalMode));
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outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0;
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if (outData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
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outData.raiseSmallBlindEveryHandsValue = ntohs(inData->raiseSmallBlindInterval);
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else
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outData.raiseSmallBlindEveryMinutesValue = ntohs(inData->raiseSmallBlindInterval);
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outData.raiseMode = static_cast<RaiseMode>(ntohs(inData->raiseMode));
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outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(inData->endRaiseMode));
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outData.afterMBAlwaysRaiseValue = ntohs(inData->endRaiseSmallBlindValue);
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outData.guiSpeed = ntohs(inData->proposedGuiSpeed);
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outData.playerActionTimeoutSec = ntohs(inData->playerActionTimeout);
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outData.startMoney = ntohl(inData->startMoney);
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if (numManualBlinds)
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{
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const u_int16_t *manualBlindsPtr = (const u_int16_t *)((const char *)inData + sizeof(GameInfoData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.manualBlindsList.push_back(*manualBlindsPtr);
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++manualBlindsPtr;
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}
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}
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}
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void
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CheckGameInfoData(const GameInfoData *tmpData)
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{
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// Semantic checks
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int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
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int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
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if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
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|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
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|| !ntohs(tmpData->firstSmallBlind)
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|| !ntohs(tmpData->raiseIntervalMode)
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|| !ntohs(tmpData->raiseSmallBlindInterval)
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|| !ntohs(tmpData->raiseMode)
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|| !ntohs(tmpData->endRaiseMode)
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|| proposedGuiSpeed < MIN_GUI_SPEED
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|| proposedGuiSpeed > MAX_GUI_SPEED
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|| !ntohl(tmpData->startMoney))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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}
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boost::shared_ptr<NetPacket>
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boost::shared_ptr<NetPacket>
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NetPacket::Create(char *data, unsigned &dataSize)
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NetPacket::Create(char *data, unsigned &dataSize)
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@@ -1122,15 +1201,21 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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{
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{
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u_int16_t gameNameLen = (u_int16_t)inData.gameInfo.name.length();
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u_int16_t gameNameLen = (u_int16_t)inData.gameInfo.name.length();
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u_int16_t curNumPlayers = (u_int16_t)inData.gameInfo.players.size();
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u_int16_t curNumPlayers = (u_int16_t)inData.gameInfo.players.size();
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u_int16_t numManualBlinds = (u_int16_t)inData.gameInfo.data.manualBlindsList.size();
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Some basic checks, so we don't use up too much memory.
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// Some basic checks, so we don't use up too much memory.
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// The constructed packet will also be checked.
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// The constructed packet will also be checked.
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if (!gameNameLen || gameNameLen > MAX_NAME_SIZE)
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if (!gameNameLen || gameNameLen > MAX_NAME_SIZE)
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throw NetException(ERR_NET_INVALID_GAME_NAME, 0);
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throw NetException(ERR_NET_INVALID_GAME_NAME, 0);
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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throw NetException(ERR_NET_TOO_MANY_MANUAL_BLINDS, 0);
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// Resize the packet so that the data fits in.
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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Resize((u_int16_t)
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(sizeof(NetPacketGameListNewData)
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(sizeof(NetPacketGameListNewData)
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+ manualBlindsSize
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+ ADD_PADDING(gameNameLen)
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+ ADD_PADDING(gameNameLen)
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+ curNumPlayers * sizeof(unsigned)
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+ curNumPlayers * sizeof(unsigned)
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));
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));
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@@ -1143,14 +1228,10 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->curNumberOfPlayers = htons(curNumPlayers);
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tmpData->curNumberOfPlayers = htons(curNumPlayers);
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tmpData->gameFlags = htons(inData.gameInfo.isPasswordProtected ? NET_GAME_FLAG_PASSWORD_PROTECTED : 0);
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tmpData->gameFlags = htons(inData.gameInfo.isPasswordProtected ? NET_GAME_FLAG_PASSWORD_PROTECTED : 0);
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tmpData->maxNumberOfPlayers = htons(inData.gameInfo.data.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameInfo.data.firstSmallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameInfo.data.raiseSmallBlindEveryHandsValue);
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tmpData->proposedGuiSpeed = htons(inData.gameInfo.data.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameInfo.data.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameInfo.data.startMoney);
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|
||||||
|
|
||||||
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
|
SetGameInfoData(inData.gameInfo.data, &tmpData->gameData);
|
||||||
|
|
||||||
|
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData) + manualBlindsSize;
|
||||||
memcpy(gameNamePtr, inData.gameInfo.name.c_str(), gameNameLen);
|
memcpy(gameNamePtr, inData.gameInfo.name.c_str(), gameNameLen);
|
||||||
|
|
||||||
PlayerIdList::const_iterator i = inData.gameInfo.players.begin();
|
PlayerIdList::const_iterator i = inData.gameInfo.players.begin();
|
||||||
@@ -1176,23 +1257,21 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
|
|||||||
// We assume that the data is valid. Validity has already been checked.
|
// We assume that the data is valid. Validity has already been checked.
|
||||||
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
|
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)GetRawData();
|
||||||
|
|
||||||
|
u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
|
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
|
|
||||||
outData.gameId = ntohl(tmpData->gameId);
|
outData.gameId = ntohl(tmpData->gameId);
|
||||||
outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
|
outData.gameInfo.mode = static_cast<GameMode>(ntohs(tmpData->gameMode));
|
||||||
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
|
u_int16_t gameNameLen = ntohs(tmpData->gameNameLength);
|
||||||
u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
|
u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
|
||||||
outData.gameInfo.isPasswordProtected = ntohs(tmpData->gameFlags) == NET_GAME_FLAG_PASSWORD_PROTECTED;
|
outData.gameInfo.isPasswordProtected = ntohs(tmpData->gameFlags) == NET_GAME_FLAG_PASSWORD_PROTECTED;
|
||||||
outData.gameInfo.data.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
|
||||||
outData.gameInfo.data.firstSmallBlind = ntohs(tmpData->smallBlind);
|
|
||||||
outData.gameInfo.data.raiseSmallBlindEveryHandsValue = ntohs(tmpData->handsBeforeRaise);
|
|
||||||
outData.gameInfo.data.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
|
||||||
outData.gameInfo.data.playerActionTimeoutSec= ntohs(tmpData->playerActionTimeout);
|
|
||||||
outData.gameInfo.data.startMoney = ntohl(tmpData->startMoney);
|
|
||||||
|
|
||||||
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData);
|
GetGameInfoData(&tmpData->gameData, outData.gameInfo.data);
|
||||||
|
|
||||||
|
char *gameNamePtr = (char *)tmpData + sizeof(NetPacketGameListNewData) + manualBlindsSize;
|
||||||
outData.gameInfo.name = string(gameNamePtr, gameNameLen);
|
outData.gameInfo.name = string(gameNamePtr, gameNameLen);
|
||||||
|
|
||||||
unsigned *tmpPlayer =
|
unsigned *tmpPlayer = (unsigned *)(gameNamePtr + ADD_PADDING(gameNameLen));
|
||||||
(unsigned *)((char *)tmpData + sizeof(NetPacketGameListNewData) + ADD_PADDING(gameNameLen));
|
|
||||||
|
|
||||||
// Store all available players.
|
// Store all available players.
|
||||||
for (int i = 0; i < curNumPlayers; i++)
|
for (int i = 0; i < curNumPlayers; i++)
|
||||||
@@ -1215,14 +1294,22 @@ NetPacketGameListNew::InternalCheck(const NetPacketHeader* data) const
|
|||||||
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)data;
|
NetPacketGameListNewData *tmpData = (NetPacketGameListNewData *)data;
|
||||||
int gameNameLength = ntohs(tmpData->gameNameLength);
|
int gameNameLength = ntohs(tmpData->gameNameLength);
|
||||||
int curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
|
int curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
|
||||||
|
u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
|
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
// Exact checking of dynamic packet size.
|
// Exact checking of dynamic packet size.
|
||||||
if (dataLen !=
|
if (dataLen !=
|
||||||
sizeof(NetPacketGameListNewData)
|
sizeof(NetPacketGameListNewData)
|
||||||
|
+ manualBlindsLength
|
||||||
+ ADD_PADDING(gameNameLength)
|
+ ADD_PADDING(gameNameLength)
|
||||||
+ curNumPlayers * sizeof(unsigned))
|
+ curNumPlayers * sizeof(unsigned))
|
||||||
{
|
{
|
||||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||||
}
|
}
|
||||||
|
// Check manual blind list size
|
||||||
|
if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
|
||||||
|
{
|
||||||
|
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||||
|
}
|
||||||
// Check string size.
|
// Check string size.
|
||||||
if (!gameNameLength
|
if (!gameNameLength
|
||||||
|| gameNameLength > MAX_NAME_SIZE)
|
|| gameNameLength > MAX_NAME_SIZE)
|
||||||
@@ -1637,31 +1724,8 @@ NetPacketCreateGame::SetData(const NetPacketCreateGame::Data &inData)
|
|||||||
// Set the data.
|
// Set the data.
|
||||||
tmpData->passwordLength = htons(passwordLen);
|
tmpData->passwordLength = htons(passwordLen);
|
||||||
tmpData->gameNameLength = htons(gameNameLen);
|
tmpData->gameNameLength = htons(gameNameLen);
|
||||||
tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
|
|
||||||
tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
|
|
||||||
tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
|
|
||||||
tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
|
|
||||||
? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
|
|
||||||
tmpData->raiseMode = htons(inData.gameData.raiseMode);
|
|
||||||
tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
|
|
||||||
tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
|
|
||||||
tmpData->numberOfManualBlinds = htons(numManualBlinds);
|
|
||||||
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
|
|
||||||
tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
|
|
||||||
tmpData->startMoney = htonl(inData.gameData.startMoney);
|
|
||||||
|
|
||||||
if (numManualBlinds)
|
SetGameInfoData(inData.gameData, &tmpData->gameData);
|
||||||
{
|
|
||||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
|
|
||||||
list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
|
|
||||||
list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
|
|
||||||
while (i != end)
|
|
||||||
{
|
|
||||||
*manualBlindsPtr = htons(*i);
|
|
||||||
++manualBlindsPtr;
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + manualBlindsSize;
|
char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + manualBlindsSize;
|
||||||
memcpy(passwordPtr, inData.password.c_str(), passwordLen);
|
memcpy(passwordPtr, inData.password.c_str(), passwordLen);
|
||||||
@@ -1677,34 +1741,10 @@ NetPacketCreateGame::GetData(NetPacketCreateGame::Data &outData) const
|
|||||||
// We assume that the data is valid. Validity has already been checked.
|
// We assume that the data is valid. Validity has already been checked.
|
||||||
NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)GetRawData();
|
NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)GetRawData();
|
||||||
|
|
||||||
u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
|
|
||||||
outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
GetGameInfoData(&tmpData->gameData, outData.gameData);
|
||||||
outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
|
|
||||||
outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
|
|
||||||
outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
|
|
||||||
outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
|
|
||||||
if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
|
|
||||||
outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
|
|
||||||
else
|
|
||||||
outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
|
|
||||||
outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
|
|
||||||
outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
|
|
||||||
outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
|
|
||||||
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
|
||||||
outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
|
|
||||||
outData.gameData.startMoney = ntohl(tmpData->startMoney);
|
|
||||||
|
|
||||||
if (numManualBlinds)
|
|
||||||
{
|
|
||||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
|
|
||||||
for (u_int16_t i = 0; i < numManualBlinds; i++)
|
|
||||||
{
|
|
||||||
outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
|
|
||||||
++manualBlindsPtr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u_int16_t passwordLen = ntohs(tmpData->passwordLength);
|
u_int16_t passwordLen = ntohs(tmpData->passwordLength);
|
||||||
char *passwordPtr = (char *)tmpData + manualBlindsSize + sizeof(NetPacketCreateGameData);
|
char *passwordPtr = (char *)tmpData + manualBlindsSize + sizeof(NetPacketCreateGameData);
|
||||||
@@ -1725,7 +1765,7 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
|
|||||||
NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)data;
|
NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)data;
|
||||||
int passwordLength = ntohs(tmpData->passwordLength);
|
int passwordLength = ntohs(tmpData->passwordLength);
|
||||||
int gameNameLength = ntohs(tmpData->gameNameLength);
|
int gameNameLength = ntohs(tmpData->gameNameLength);
|
||||||
int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
int numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
// Exact checking of dynamic packet size.
|
// Exact checking of dynamic packet size.
|
||||||
if (dataLen <
|
if (dataLen <
|
||||||
@@ -1754,22 +1794,7 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
|
|||||||
{
|
{
|
||||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||||
}
|
}
|
||||||
// Semantic checks
|
CheckGameInfoData(&tmpData->gameData);
|
||||||
int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
|
||||||
int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
|
||||||
if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
|
|
||||||
|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
|
|
||||||
|| !ntohs(tmpData->firstSmallBlind)
|
|
||||||
|| !ntohs(tmpData->raiseIntervalMode)
|
|
||||||
|| !ntohs(tmpData->raiseSmallBlindInterval)
|
|
||||||
|| !ntohs(tmpData->raiseMode)
|
|
||||||
|| !ntohs(tmpData->endRaiseMode)
|
|
||||||
|| proposedGuiSpeed < MIN_GUI_SPEED
|
|
||||||
|| proposedGuiSpeed > MAX_GUI_SPEED
|
|
||||||
|| !ntohl(tmpData->startMoney))
|
|
||||||
{
|
|
||||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@@ -1908,31 +1933,8 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
|
|||||||
// Set the data.
|
// Set the data.
|
||||||
tmpData->gameId = htonl(inData.gameId);
|
tmpData->gameId = htonl(inData.gameId);
|
||||||
tmpData->playerRights = htons(inData.prights);
|
tmpData->playerRights = htons(inData.prights);
|
||||||
tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
|
|
||||||
tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
|
|
||||||
tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
|
|
||||||
tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
|
|
||||||
? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
|
|
||||||
tmpData->raiseMode = htons(inData.gameData.raiseMode);
|
|
||||||
tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
|
|
||||||
tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
|
|
||||||
tmpData->numberOfManualBlinds = htons(numManualBlinds);
|
|
||||||
tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
|
|
||||||
tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
|
|
||||||
tmpData->startMoney = htonl(inData.gameData.startMoney);
|
|
||||||
|
|
||||||
if (numManualBlinds)
|
SetGameInfoData(inData.gameData, &tmpData->gameData);
|
||||||
{
|
|
||||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
|
|
||||||
list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
|
|
||||||
list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
|
|
||||||
while (i != end)
|
|
||||||
{
|
|
||||||
*manualBlindsPtr = htons(*i);
|
|
||||||
++manualBlindsPtr;
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check the packet - just in case.
|
// Check the packet - just in case.
|
||||||
Check(GetRawData());
|
Check(GetRawData());
|
||||||
@@ -1944,36 +1946,13 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
|
|||||||
// We assume that the data is valid. Validity has already been checked.
|
// We assume that the data is valid. Validity has already been checked.
|
||||||
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
|
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
|
||||||
|
|
||||||
u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
u_int16_t numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
|
|
||||||
outData.gameId = ntohl(tmpData->gameId);
|
outData.gameId = ntohl(tmpData->gameId);
|
||||||
outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
|
outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
|
||||||
outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
|
||||||
outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
|
|
||||||
outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
|
|
||||||
outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
|
|
||||||
outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
|
|
||||||
if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
|
|
||||||
outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
|
|
||||||
else
|
|
||||||
outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
|
|
||||||
outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
|
|
||||||
outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
|
|
||||||
outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
|
|
||||||
outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
|
||||||
outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
|
|
||||||
outData.gameData.startMoney = ntohl(tmpData->startMoney);
|
|
||||||
|
|
||||||
if (numManualBlinds)
|
GetGameInfoData(&tmpData->gameData, outData.gameData);
|
||||||
{
|
|
||||||
u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
|
|
||||||
for (u_int16_t i = 0; i < numManualBlinds; i++)
|
|
||||||
{
|
|
||||||
outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
|
|
||||||
++manualBlindsPtr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const NetPacketJoinGameAck *
|
const NetPacketJoinGameAck *
|
||||||
@@ -1987,7 +1966,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
|||||||
{
|
{
|
||||||
u_int16_t dataLen = ntohs(data->length);
|
u_int16_t dataLen = ntohs(data->length);
|
||||||
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)data;
|
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)data;
|
||||||
int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
int numManualBlinds = ntohs(tmpData->gameData.numberOfManualBlinds);
|
||||||
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||||
// Exact checking of dynamic packet size.
|
// Exact checking of dynamic packet size.
|
||||||
if (dataLen <
|
if (dataLen <
|
||||||
@@ -2003,21 +1982,7 @@ NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
|||||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||||
}
|
}
|
||||||
// Semantic checks
|
// Semantic checks
|
||||||
int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
CheckGameInfoData(&tmpData->gameData);
|
||||||
int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
|
||||||
if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
|
|
||||||
|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
|
|
||||||
|| !ntohs(tmpData->firstSmallBlind)
|
|
||||||
|| !ntohs(tmpData->raiseIntervalMode)
|
|
||||||
|| !ntohs(tmpData->raiseSmallBlindInterval)
|
|
||||||
|| !ntohs(tmpData->raiseMode)
|
|
||||||
|| !ntohs(tmpData->endRaiseMode)
|
|
||||||
|| proposedGuiSpeed < MIN_GUI_SPEED
|
|
||||||
|| proposedGuiSpeed > MAX_GUI_SPEED
|
|
||||||
|| !ntohl(tmpData->startMoney))
|
|
||||||
{
|
|
||||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user