additional log in sqlite-db + preparation for replay mode

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floty committed 2010-05-29 14:05:41 +00:00
1 parent 4e3d885bc3
commit 4643e7ff89
19 files changed
+372 -61

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+4 -4
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@@ -67,7 +67,7 @@ public:
void setMyAction(int theValue, bool blind = 0) {
myAction = theValue;
// logging for human player
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
}
int getMyAction() const { return myAction; }
@@ -91,11 +91,11 @@ public:
// log flipping cards
if(myCardsFlip) {
switch(state) {
case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
break;
case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
}