additional log in sqlite-db + preparation for replay mode
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@@ -93,13 +93,13 @@ public:
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void endVoteOnKick();
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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void logPlayerSitsOut(std::string playerName);
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void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerWinGame(std::string playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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