additional log in sqlite-db + preparation for replay mode

This commit is contained in:
floty
2010-05-29 14:05:41 +00:00
parent 4e3d885bc3
commit 4643e7ff89
19 changed files with 372 additions and 61 deletions
+2 -2
View File
@@ -97,13 +97,13 @@ public:
virtual void endVoteOnKick() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;