servergame GetNumJoinsPerPlayer optimized
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@@ -260,11 +260,10 @@ SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress) const
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int num = 0;
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while (i != end) {
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boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
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if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST) {
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if (tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST) {
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num++;
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if(i->second->GetClientAddr() == clientAddress) {
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if (i->second->GetClientAddr() == clientAddress) {
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// guest has same ip as another guest in lobby or
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// number of guests in lobby >= SERVER_MAX_GUEST_USERS_LOBBY => not allowed
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retVal = false;
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break;
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}
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