Fixing a server crash when requesting player info of a player who is no longer online.
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@@ -1225,9 +1225,9 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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{
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// Find player in lobby or in a game.
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boost::shared_ptr<PlayerData> tmpPlayer = m_sessionManager.GetSessionByUniquePlayerId(playerInfoRequest.playerId).playerData;
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if (!tmpPlayer.get())
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if (!tmpPlayer)
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tmpPlayer = m_gameSessionManager.GetSessionByUniquePlayerId(playerInfoRequest.playerId).playerData;
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if (!tmpPlayer.get())
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if (!tmpPlayer)
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{
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boost::mutex::scoped_lock lock(m_computerPlayersMutex);
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PlayerDataMap::const_iterator pos = m_computerPlayers.find(playerInfoRequest.playerId);
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@@ -1238,7 +1238,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_playerInfoReplyMessage;
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PlayerInfoReplyMessage_t *netPlayerInfoReply = &packet->GetMsg()->choice.playerInfoReplyMessage;
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netPlayerInfoReply->playerId = tmpPlayer->GetUniqueId();
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netPlayerInfoReply->playerId = playerInfoRequest.playerId;
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if (tmpPlayer)
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{
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