flip holcards when all active players all in
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@@ -80,6 +80,8 @@ void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() const { myW->postRiverRunAnimation1(); }
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void GuiWrapper::flipHolecardsAllIn() const { myW->flipHolecardsAllIn(); }
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void GuiWrapper::nextRoundCleanGui() const { myW->nextRoundCleanGui(); }
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void GuiWrapper::meInAction() const { myW->meInAction(); }
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