Integrating authentication - now all authentication attempts fail (still work in progress).

This commit is contained in:
lotodore
2009-09-26 16:05:35 +00:00
parent b15b845077
commit 48c4c69277
8 changed files with 19 additions and 15 deletions
+7 -4
View File
@@ -674,11 +674,14 @@ ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
netInit->requestedVersion.major = NET_VERSION_MAJOR;
netInit->requestedVersion.minor = NET_VERSION_MINOR;
netInit->login.present = login_PR_anonymousLogin;
AnonymousLogin_t *anonLogin = &netInit->login.choice.anonymousLogin;
OCTET_STRING_fromBuf(&anonLogin->playerName,
netInit->login.present = login_PR_authenticatedLogin;
AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
OCTET_STRING_fromBuf(&authLogin->playerName,
context.GetPlayerName().c_str(),
context.GetPlayerName().length());
OCTET_STRING_fromBuf(&authLogin->password,
context.GetPassword().c_str(),
context.GetPassword().length());
//context.GetPassword();
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
if (!avatarFile.empty())
@@ -687,7 +690,7 @@ ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
{
// TODO: use sha1.
anonLogin->avatar =
authLogin->avatar =
OCTET_STRING_new_fromBuf(
&asn_DEF_OCTET_STRING,
(const char *)tmpMD5.data,
+2 -2
View File
@@ -38,7 +38,7 @@ ServerAcceptHelper::~ServerAcceptHelper()
}
void
ServerAcceptHelper::Listen(unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &logDir, boost::shared_ptr<ServerLobbyThread> lobbyThread)
ServerAcceptHelper::Listen(unsigned serverPort, bool ipv6, bool sctp, const string &/*logDir*/, boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
m_lobbyThread = lobbyThread;
@@ -61,7 +61,7 @@ ServerAcceptHelper::Listen(unsigned serverPort, bool ipv6, bool sctp, const stri
}
void
ServerAcceptHelper::InternalListen(unsigned serverPort, bool ipv6, bool sctp)
ServerAcceptHelper::InternalListen(unsigned serverPort, bool ipv6, bool /*sctp*/)
{
if (serverPort < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
+3 -2
View File
@@ -883,7 +883,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
memcpy(avatarMD5.data, authLogin->avatar->buf, MD5_DATA_SIZE);
}
else
SessionError(session, ERR_NET_INVALID_PASSWORD); // TODO not yet supported
SessionError(session, ERR_NET_INVALID_PASSWORD);
// Check the server password.
/* if (!CheckPassword(initData.password))
@@ -1268,6 +1268,7 @@ ServerLobbyThread::AuthenticationSuccess(unsigned playerId, db_id dbPlayerId)
void
ServerLobbyThread::AuthenticationFailure(unsigned playerId)
{
SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_INVALID_PASSWORD);
}
void
@@ -1578,7 +1579,7 @@ ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
void
ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
{
if (session.sessionData.get())
if (session.sessionData)
{
SendError(session.sessionData, errorCode);
CloseSession(session);
+2 -2
View File
@@ -55,13 +55,13 @@ ServerManager::Init(unsigned serverPort, bool ipv6, ServerNetworkMode mode, cons
if (mode & NETWORK_MODE_TCP)
{
boost::shared_ptr<ServerAcceptHelper> tcpAcceptHelper(new ServerAcceptHelper(GetGui(), m_ioService));
tcpAcceptHelper->Listen(serverPort, ipv6, false, pwd, logDir, m_lobbyThread);
tcpAcceptHelper->Listen(serverPort, ipv6, false, logDir, m_lobbyThread);
m_acceptHelperPool.push_back(tcpAcceptHelper);
}
/* if (mode & NETWORK_MODE_SCTP)
{
boost::shared_ptr<ServerAcceptHelper> sctpAcceptHelper(new ServerAcceptHelper(GetGui(), m_ioService));
sctpAcceptHelper->Listen(serverPort, ipv6, true, pwd, logDir, m_lobbyThread);
sctpAcceptHelper->Listen(serverPort, ipv6, true, logDir, m_lobbyThread);
m_acceptHelperPool.push_back(sctpAcceptHelper);
}*/
}
+2 -2
View File
@@ -121,7 +121,7 @@ SessionManager::GetSessionByPlayerName(const string playerName) const
}
SessionWrapper
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId, bool preInitSessions) const
{
SessionWrapper tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -132,7 +132,7 @@ SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() != SessionData::Init)
if (preInitSessions || session_i->second.sessionData->GetState() != SessionData::Init)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get())
+1 -1
View File
@@ -36,7 +36,7 @@ public:
virtual ~ServerAcceptHelper();
// Set the parameters.
void Listen(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir,
void Listen(unsigned serverPort, bool ipv6, bool sctp, const std::string &logDir,
boost::shared_ptr<ServerLobbyThread> lobbyThread);
protected:
+1 -1
View File
@@ -55,7 +55,7 @@ public:
SessionWrapper GetSessionById(SessionId id) const;
SessionWrapper GetSessionByPlayerName(const std::string playerName) const;
SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId, bool preInitSessions = false) const;
PlayerDataList GetPlayerDataList() const;
PlayerIdList GetPlayerIdList(SessionData::State state) const;