First parts of implementation of invite system in server.
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@@ -462,6 +462,23 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
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server->SetState(ServerGameStateStartGame::Instance());
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}
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}
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else if (packet->GetMsg()->present == PokerTHMessage_PR_invitePlayerToGameMessage)
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{
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InvitePlayerToGameMessage_t *netInvite = &packet->GetMsg()->choice.invitePlayerToGameMessage;
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if (netInvite->gameId == server->GetId())
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_inviteNotifyMessage;
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InviteNotifyMessage_t *netInvNotif = &packet->GetMsg()->choice.inviteNotifyMessage;
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netInvNotif->gameId = netInvite->gameId;
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netInvNotif->playerIdByWhom = session.playerData->GetUniqueId();
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netInvNotif->playerIdWho = netInvite->playerId;
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server->GetLobbyThread().SendToLobbyPlayer(netInvite->playerId, packet);
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server->SendToAllPlayers(packet, SessionData::Game);
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}
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}
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else if (packet->GetMsg()->present == PokerTHMessage_PR_resetTimeoutMessage)
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{
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if (session.playerData->IsGameAdmin())
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