First parts of implementation of invite system in server.

This commit is contained in:
lotodore
2010-03-30 12:07:48 +00:00
parent f8d68d30c7
commit 499c2b72e6
6 changed files with 54 additions and 2 deletions
+17
View File
@@ -462,6 +462,23 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
server->SetState(ServerGameStateStartGame::Instance());
}
}
else if (packet->GetMsg()->present == PokerTHMessage_PR_invitePlayerToGameMessage)
{
InvitePlayerToGameMessage_t *netInvite = &packet->GetMsg()->choice.invitePlayerToGameMessage;
if (netInvite->gameId == server->GetId())
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_inviteNotifyMessage;
InviteNotifyMessage_t *netInvNotif = &packet->GetMsg()->choice.inviteNotifyMessage;
netInvNotif->gameId = netInvite->gameId;
netInvNotif->playerIdByWhom = session.playerData->GetUniqueId();
netInvNotif->playerIdWho = netInvite->playerId;
server->GetLobbyThread().SendToLobbyPlayer(netInvite->playerId, packet);
server->SendToAllPlayers(packet, SessionData::Game);
}
}
else if (packet->GetMsg()->present == PokerTHMessage_PR_resetTimeoutMessage)
{
if (session.playerData->IsGameAdmin())